#include <iostream>
namespace ImplMethod1 {
//Singleton template implementation: Method 1
template <typename T>
class Singleton {
public:
static T* GetInstance() {
//You can consider thread-safe here if you will
static T* s_ptr = new T;
return s_ptr;
}
private:
Singleton() {};
virtual ~Singleton() {};
Singleton(const Singleton&);
Singleton& operator=(const Singleton&);
};
//How use it
class MyClass {
public:
void func() {
std::cout << __PRETTY_FUNCTION__ << std::endl;
}
private:
friend class Singleton<MyClass>;
MyClass() {};
~MyClass() {};
MyClass(const MyClass&);
MyClass& operator=(const MyClass&);
};
} // end of namespace ImplMethod1
//---------------------------------------------------------------------------
namespace ImplMethod2 {
//Singleton template implementation: Method 2
template <typename T>
class Singleton {
public:
static T* GetInstance() {
//You can consider thread-safe here if you will
static T* s_ptr = new T;
return s_ptr;
}
protected:
Singleton() {};
virtual ~Singleton() {};
private:
Singleton(const Singleton&);
Singleton& operator=(const Singleton&);
};
//How use it
class MyClass: public Singleton<MyClass> {
public:
void func() {
std::cout << __PRETTY_FUNCTION__ << std::endl;
}
private:
friend class Singleton<MyClass>;
MyClass() {};
~MyClass() {};
};
} // end of namespace ImplMethod2
//---------------------------------------------------------------------------
namespace ImplMethod3 {
//Singleton template implementation: Method 3
class LazyInstantiation {
protected:
template <typename T>
static T* CreateInstance(T* dummy) {
//You can consider thread-safe here if you will
return new T;
}
virtual ~LazyInstantiation() {};
};
template <typename T, typename InstantiationPolicy = LazyInstantiation>
class Singleton : public InstantiationPolicy {
public:
static T* GetInstance() {
//You can consider thread-safe here if you will
static T* s_ptr = InstantiationPolicy::CreateInstance((T*)NULL);
return s_ptr;
}
protected:
Singleton() {};
virtual ~Singleton() {};
private:
Singleton(const Singleton&);
Singleton& operator=(const Singleton&);
};
//How use it
class MyClass: public Singleton<MyClass> {
public:
void func() {
std::cout << __PRETTY_FUNCTION__ << std::endl;
}
private:
friend class LazyInstantiation;
MyClass() {};
~MyClass() {};
};
} // end of namespace ImplMethod3
//---------------------------------------------------------------------------
/**
* 分析:
* 方法1不需要继承,但不能直观的通过MyClass::GetInstance来获取实例,且在MyClass里需要将拷贝构造以及operator=声明为private;
* 方法2通过继承的方式,比方法1好;
* 方法3在方法2的基础上,进行了巧妙的扩展,可以让用户自定InstantiationPolicy,可以支持一些有特殊构造函数的类;
*
* 结论:
* 综合来看,方法2简单易用,方法3实现成本稍高,但比方法2又精进了一步。
*/
int main(int argc, char* argv[]) {
ImplMethod1::MyClass* p1 = ImplMethod1::Singleton<ImplMethod1::MyClass>::GetInstance();
p1->func();
ImplMethod2::MyClass* p2 = ImplMethod2::MyClass::GetInstance();
p2->func();
ImplMethod3::MyClass* p3 = ImplMethod3::MyClass::GetInstance();
p3->func();
return 0;
}