//附CMPPClient.cs:
/*
作者:TNT 时间:2003年12月
文件说明:本文件实现SP端的协议开发。
*/
using System;
using System.Security.Cryptography;
using System.Net.Sockets;
using System.Net;
using System.Text;
using System.Threading;
using System.Collections;
namespace CMPP.YOURCOMPANY
{
public delegate void ReportEventHandler(object sender, ReportEventArgs e); //声明一个事件的指代(指针)
public delegate void SMSEventHandler(object sender, SMSEventArgs e); //声明一个事件的指代(指针)
public delegate void TerminateEventHandler(object sender,TerminateEventArgs e); //声明收到终止信号
public delegate void TerminateRespEventHandler(object sender,TerminateRespEventArgs e); //回应事件发生
public delegate void TestEventHandler(object sender,TestEventArgs e);
public delegate void TestRespEventHandler(object sender,TestRespEventArgs e);
public delegate void ConnectRespEventHandler(object sender,ConnectRespEventArgs e);
public delegate void CancelRespEventHandler(object sender,CancelRespEventArgs e);
public delegate void SubmitRespEventHandler(object sender,SubmitRespEventArgs e);
public delegate void QueryRespEventHandler(object sender,QueryRespEventArgs e);
public delegate void LogonSuccEventHandler(object sender,EventArgs e); //当成功登录系统
public delegate void SocketClosedEventHandler(object sender,EventArgs e); //当套接字被检测到关闭
public delegate void FailedItemDeletedEventHandler(object sender,WaitingQueueItemEventArgs e); //当一条等待队列的消息超过60秒没有回应
public delegate void CMPPClientSvcStopEventHandler(object sender, ClientQueueStateArgs e); //当CMPP服务停止时候触发事件
/// <summary>
/// 作为CMPP协议的客户端,具有的登陆、发送、接受功能
/// 会开3 个线程处理: 1、处理需要发送 MO(下行)的消息
/// 2、处理从移动服务器发送过来CMPP的消息
/// 3、处理连接断等信息,检查需要重发的消息,检查收到的报告、短信,并调用 OnReport 事件 OnSMS事件
/// </summary>
public class CMPPClient
{
public static long CMPP_ACTIVE_TEST_C_TICKs= 30 ; // *3 ; //长连接的active_test测试时间
public static long CMPP_ACTIVE_TEST_T_TICKs= 60 ; // 消息失败时间 60秒
public static int CMPP_ACTIVE_TEST_N_COUNT=3; //3次
//public static int CMPP_MSG_MAX=100; //一次取得的最大消息数量
public static int CMPP_Port=7890;
public event ReportEventHandler onReportHandler; //指向事件处理代码的指针
public event SMSEventHandler onSMSHandler; //短信到来处理
public event TestEventHandler onTestHandler;
public event TestRespEventHandler onTestRespHandler;
public event ConnectRespEventHandler onConnectRespHandler;
public event CancelRespEventHandler onCancelRespHandler;
public event TerminateEventHandler onTerminateHandler;
public event TerminateRespEventHandler onTerminateRespHandler;
public event SubmitRespEventHandler onSubmitRespHandler;
public event QueryRespEventHandler onQueryRespHandler;
public event LogonSuccEventHandler onLogonSuccEventHandler;
public event SocketClosedEventHandler onSocketClosedHandler;
public event FailedItemDeletedEventHandler onWaitingItemDeltedHandler; //当等待队列消息超时
public event CMPPClientSvcStopEventHandler onClientSvcStopedHandler; //当服务停止时候的事件
//private 函数区域//////////////////////////////////////////////////////////////////////
private Socket tcp=null;
private IPHostEntry ip=null;
private IPEndPoint cmpp_ep=null;
private int RecvTimeOut =1000; //2000ms的接受超时
private int SendTimeout =2000; //2000ms的发送超时
private string CMPP_Server=""; //移动的服务器IP或者DNS名
private string systemID=""; //企业编号
private string userName=""; //sp的号码 /企业编号
private string PassWord=""; //口令
private bool isStop=false; //本服务是否终止运行
private bool isLogin=false; //是否已经登录
private Thread Send_Thread; //发送线程,专门处理对移动的数据包
private Thread Recv_Thread; //专门处理接收包
private Thread Deamo_Thread; //监控线程
private string ErrorInfo=""; //存放最后一次发生的错误信息 或者参考信息
private DateTime _current_time=DateTime.Now; //上一次 ping的时间
private uint lastSequence; //流水号,每一次重新启动都需要重新设定 lastSequence
private SortedList _outSeqQueue=new SortedList(); //消息队列存储 QueueItem,存储发送队列中的状态
private SortedList _waitingSeqQueue=new SortedList(); //消息队列存储 QueueItem
private int sub_resp=0; //最后返回的包 Sequence
private DateTime _lastOkTime; //最后正确发送消息时间
private bool _bNre=false; //空引用错误,套接字错误
//private ManualResetEvent _connectionDone=new ManualResetEvent(false); //是否连接到套接字服务器,也就是CMPP服务器
//private ManualResetEvent _lastsendDone=new ManualResetEvent(false); //上一次发送是否完毕
//private ManualResetEvent _lastrecvDone=new ManualResetEvent(false); //上一次接收是否完毕
private void ping() //发送一次ping包 ,不经过_outSeqQueue 直接存储在 out queue中
{
uint seq=this.getNextSequence();
MSG.CMPP_MSG_TEST test=new MSG.CMPP_MSG_TEST(seq);
QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST,0,0);
q.setmsgObj(test);
this.addToOutQueue(q);
}
private string getValIdTime(DateTime d) //返回短信存活时间
{
DateTime n=d.AddHours(2); //2小时
return(n.Year.ToString().Substring(2) + n.Month.ToString().PadLeft(2,'0')+n.Day.ToString().PadLeft(2,'0')+n.Hour.ToString().PadLeft(2,'0')+n.Minute.ToString().PadLeft(2,'0')+n.Second.ToString().PadLeft(2,'0')+"032+");
}
private bool isPingTime( ) //是否到了ping一次的时间
{
System.TimeSpan l=(DateTime.Now - this._current_time );
if ( l.TotalSeconds >= (CMPPClient.CMPP_ACTIVE_TEST_C_TICKs))
{
lock(this)
{
this._current_time =DateTime.Now;
return(true);
}
}
else
{
return(false);
}
}
private void checkReSend() //是否需要再一次ping //查询 _waitingSeqQueue 是否存在 上一次 没有相应的消息
{ //调查waiting queue 中的所有消息,如果入列时间超过60
for(int i=0;i<this._waitingSeqQueue.Count;i++)
{
Thread.Sleep(20);
QueueItem q=(QueueItem)this._waitingSeqQueue.GetByIndex(i);
if(q!=null)
{
DateTime this_time=DateTime.Now ; //去当前时间
TimeSpan t=this_time-q.inQueueTime ;
if(t.TotalSeconds >CMPPClient.CMPP_ACTIVE_TEST_T_TICKs ) //达到超时时间
{//需要重新发送消息
if(q.FailedCount>=CMPPClient.CMPP_ACTIVE_TEST_N_COUNT)
{
//报告消息发送失败
if(this.onWaitingItemDeltedHandler!=null)
{
WaitingQueueItemEventArgs e=new WaitingQueueItemEventArgs(q);
this.onWaitingItemDeltedHandler(this,e);
}
this.delFromWaitingQueue(q); //从等待队列中删除
//q.MsgState =(int)MSG_STATE.SENDED_WAITTING;
}
else
{//可以尝试继续发送
q.inQueueTime = this_time;
q.FailedCount ++ ;
q.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
this.sendQueueItem(q);
}
}
}
}
}
private void startThreads()
{
Deamo_Thread=new Thread(new ThreadStart(this.DeamonThread));
Deamo_Thread.Start();
}
private QueueItem newQueueItem(int msgtype,int msgstate,object msg) //生成一个消息队列成员对象实例
{
uint seq=this.getNextSequence(); //
QueueItem q=new QueueItem(seq,(uint)msgtype,0,msgstate);
q.setmsgObj(msg); //设定消息为 object
return(q);
}
private QueueItem getOutQueueItem(uint seq) //获取MT 队列中的消息项目
{
lock(this)
{
return((QueueItem)this._outSeqQueue[seq]) ;
}
}
private QueueItem getWaitingQueueItem(uint seq) //获取等待队列中的消息
{
return((QueueItem) this._waitingSeqQueue[seq]);
}
private void addToOutQueue(QueueItem q)
{
lock(this)
{
this._outSeqQueue.Add(q.Sequence,q);
}
}
private void addToWaitingQueue(QueueItem q)
{
lock(this)
{
if(!this._waitingSeqQueue.ContainsKey(q.Sequence))
{
this._waitingSeqQueue.Add(q.Sequence,q);
}
}
}
private QueueItem getTopOutQueue() //需要在取之前进行判断
{
for(int i=0;i<this._outSeqQueue.Count;i++)
{
QueueItem q=(QueueItem)this._outSeqQueue.GetByIndex(i);
if(q!=null)
{
if(q.MsgState==(int)MSG_STATE.NEW) //新消息,立即返回
{
lock(this)
{
q.MsgState =(int)MSG_STATE.SENDING; //发送状态
}
return(q);
}
else
{
q=null;
}
}
}
return(null);
}
private ArrayList getTop16Queue() //返回16条最顶的消息
{
int arrlength=0;
ArrayList reArr=new ArrayList() ;
QueueItem q=getTopOutQueue();
while(q!=null || arrlength <= 16)
{
if(q!=null)
{
reArr.Add(q);
arrlength++;
}
else
{
break;
}
q=getTopOutQueue();
}
if(arrlength>0)
{
return(reArr);
}
else
{
return(null);
}
}
private void delFromOutQueue(QueueItem q)
{
lock(this)
{
this._outSeqQueue.Remove(q.Sequence);
}
}
private void delFromOutQueue(uint seq)
{
lock(this)
{
this._outSeqQueue.Remove(seq);
}
}
private void delFromWaitingQueue(QueueItem q)
{
lock(this)
{
this._waitingSeqQueue.Remove(q.Sequence);
}
}
private void delFromWaitingQueue(uint seq)
{
this._waitingSeqQueue.Remove(seq);
}
private void SendLogin(string SystemID,string spNum,string Password)
{//发送登录验证包
systemID=SystemID;
userName=spNum;
PassWord=Password;
uint seq=this.getNextSequence(); //取得一个流水号
MSG.CMPP_MSG_CONNECT cn=new MSG.CMPP_MSG_CONNECT(seq);
cn.Password =Password.Trim();
cn.SourceAdd =SystemID.Trim();
tcp.Send(cn.ToBytes());
}
private byte[] prepairPKs(QueueItem outitem)//将QueueItem发送出去
{
uint seq=outitem.Sequence ;
uint msgtype=outitem.MsgType;
switch(msgtype)
{
case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST :
MSG.CMPP_MSG_TEST test=(MSG.CMPP_MSG_TEST) outitem.getMsgObj(); //发送队列中取出
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem); //等待服务器的active_TEST_resp
}
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
return(test.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST_RESP:
MSG.CMPP_MSG_TEST_RESP test_reply=(MSG.CMPP_MSG_TEST_RESP)outitem.getMsgObj(); //发送队列中取出//取出需要发送的具体消息
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
}
outitem.MsgState = (int)MSG_STATE.SENDING_FINISHED ; //完成
return(test_reply.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_CANCEL :
MSG.CMPP_MSG_CANCEL cancel=(MSG.CMPP_MSG_CANCEL)outitem.getMsgObj(); //还原成消息类
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem); //等待回应
}
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
return(cancel.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_DELIVER_RESP:
MSG.CMPP_MSG_DELIVER_RESP deliver_resp=(MSG.CMPP_MSG_DELIVER_RESP)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
}
outitem.MsgState=(int)MSG_STATE.SENDING_FINISHED ; //完成
return (deliver_resp.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_QUERY :
MSG.CMPP_MSG_QUERY query = (MSG.CMPP_MSG_QUERY )outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem);
}
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ; //等待回应
return(query.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT :
MSG.CMPP_MSG_SUBMIT submit =(MSG.CMPP_MSG_SUBMIT)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue (outitem);
}
outitem.MsgState =(int)MSG_STATE.SENDING_FINISHED ;
return(submit.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE :
MSG.CMPP_MSG_TERMINATE terminate=(MSG.CMPP_MSG_TERMINATE)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem);
}
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
return(terminate.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE_RESP :
MSG.CMPP_MSG_TERMINATE_RESP terminate_resp=(MSG.CMPP_MSG_TERMINATE_RESP)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
}
outitem.MsgState =(int)MSG_STATE.SENDING_FINISHED ;
return(terminate_resp.toBytes());
default:
test=(MSG.CMPP_MSG_TEST) outitem.getMsgObj(); //发送队列中取出
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem); //等待服务器的active_TEST_resp
}
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
return(test.toBytes());
}
}
private void sendQueueItem(QueueItem outitem)//将QueueItem发送出去
{
uint seq=outitem.Sequence ;
uint msgtype=outitem.MsgType;
try
{
switch(msgtype)
{
case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST :
MSG.CMPP_MSG_TEST test=(MSG.CMPP_MSG_TEST) outitem.getMsgObj(); //发送队列中取出
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem); //等待服务器的active_TEST_resp
}
tcp.Send(test.toBytes());
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST_RESP:
MSG.CMPP_MSG_TEST_RESP test_reply=(MSG.CMPP_MSG_TEST_RESP)outitem.getMsgObj(); //发送队列中取出//取出需要发送的具体消息
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
}
tcp.Send(test_reply.toBytes());
outitem.MsgState = (int)MSG_STATE.SENDING_FINISHED ; //完成
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_CANCEL :
MSG.CMPP_MSG_CANCEL cancel=(MSG.CMPP_MSG_CANCEL)outitem.getMsgObj(); //还原成消息类
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem); //等待回应
}
tcp.Send(cancel.toBytes());
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_DELIVER_RESP:
MSG.CMPP_MSG_DELIVER_RESP deliver_resp=(MSG.CMPP_MSG_DELIVER_RESP)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
}
tcp.Send(deliver_resp.toBytes());
outitem.MsgState=(int)MSG_STATE.SENDING_FINISHED ; //完成
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_QUERY :
MSG.CMPP_MSG_QUERY query = (MSG.CMPP_MSG_QUERY )outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem);
}
tcp.Send(query.toBytes());
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ; //等待回应
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT :
MSG.CMPP_MSG_SUBMIT submit =(MSG.CMPP_MSG_SUBMIT)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue (outitem);
}
tcp.Send(submit.toBytes());
outitem.MsgState =(int)MSG_STATE.SENDING_FINISHED ;
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE :
MSG.CMPP_MSG_TERMINATE terminate=(MSG.CMPP_MSG_TERMINATE)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem);
}
if(this.tcpIsCanUse())
{
tcp.Send(terminate.toBytes());
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
}
this.isStop =true; //通知其他线程可以退出了
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE_RESP :
MSG.CMPP_MSG_TERMINATE_RESP terminate_resp=(MSG.CMPP_MSG_TERMINATE_RESP)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
}
tcp.Send(terminate_resp.toBytes());
outitem.MsgState =(int)MSG_STATE.SENDING_FINISHED ;
break;
}
LogLastOkTime(DateTime.Now ); //记录当前最后一次消息soket正确时间
}
catch(SocketException se)
{
//发生套接字错误
this.ErrorInfo =this.ErrorInfo +" "+se.ToString ();
}
catch(NullReferenceException nre)
{
this._bNre =true; //出现空引用错误
this.ErrorInfo =this.ErrorInfo +" "+nre.ToString ();
}
}
private bool tcpIsCanUse() //测试当前tcp是否可用
{
bool reval=true;
DateTime t=DateTime.Now ;
TimeSpan ts=t- this._lastOkTime;
if(ts.TotalSeconds > CMPPClient.CMPP_ACTIVE_TEST_T_TICKs ) //60秒
{
reval=false; //不可用
}
if(this._bNre )
{
reval=false;
}
return(reval);
}
private void _reStartRecvNSend()
{
Send_Thread=new Thread(new ThreadStart(this.SendSPMsgThread));
Send_Thread.Start();
Recv_Thread=new Thread(new ThreadStart(this.RecvISMGMsgThread));
Recv_Thread.Start();
}
private void LogLastOkTime(DateTime lastoktime)
{
lock(this)
{
this._lastOkTime=lastoktime; //设定最后成功消息交互时间
}
}
private void defaultReportHandler() //却省的报告事件处理函数
{
}
private void defaultSMSHandler()
{
}
private void defaultTeminateHandler()
{
}
private void defaultTestEventHandler()
{
}
private void defaultTestRespEventHandler()
{
}
private void defaultTerminateEventHandler()
{
}
private void defaultTerminateRespEventHandler()
{
}
private void defaultCancelRespEventHandler()
{
}
private void defaultQueryRespEventHandler()
{
}
private void defaultConnectRespEventHandler()
{
QueueItem q=new QueueItem(this.getNextSequence(),(uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST,0,(int)MSG_STATE.NEW);
MSG.CMPP_MSG_TEST test=new MSG.CMPP_MSG_TEST(q.Sequence ); //立即发送包过去
q.setmsgObj(test);
this.addToOutQueue(q);
}
private void defaultSubmitRespEventHandler()
{
}
private void defaultClientStopEventHandler()
{}
private void rePortError(string info)
{
}
private bool _init(string CMPPServer,int CMPPPort)
{
bool reVal=false;
CMPP_Server=CMPPServer;
CMPP_Port=CMPPPort;
try
{
tcp=new Socket(AddressFamily.InterNetwork ,SocketType.Stream ,ProtocolType.Tcp );
ip=Dns.GetHostByName(CMPP_Server);
cmpp_ep=new IPEndPoint(ip.AddressList[0],CMPP_Port);
tcp.Connect(cmpp_ep); //连接
reVal=true;
}
catch(SocketException se)
{
ErrorInfo="Socker Error:" + se.ToString();
}
return(reVal);
}
private uint getNextSequence()
{
lock(typeof(CMPPClient))
{
try
{
lastSequence++;
}
catch(OverflowException ofe)
{
this.ErrorInfo =this.ErrorInfo +" "+ofe.ToString();
lastSequence=uint.MinValue;
}
return(lastSequence);
}
}
private void RecvISMGMsgThread() //处理ISMG消息的线程
{
while(!this.isStop )
{
try
{
byte[] rbuf=new byte[10240]; //结果缓冲区
byte[] recv_temp=new Byte[1024]; //recv临时缓冲区
int index=0;
int msglength=tcp.Receive(rbuf); //阻塞接收//分析收到的数据
MSG.CMPP_MSG_Header header; //=new MSG.CMPP_MSG_Header(rbuf,index); //取得一个消息
while(index<msglength) //逐个消息分析
{
header=new MSG.CMPP_MSG_Header(rbuf,index); //取得一个消息
byte[] the_pk= new byte[header.MSGLength] ; //生成此消息的大小
for(int i=0;i<header.MSGLength ;i++)
{
the_pk[i]=rbuf[index++];
}
uint seq; //取得回复消息的下一个流水序列号
switch(header.Command_ID)
{
case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST : //服务器给客户的测试信号
this.ErrorInfo =this.ErrorInfo +" "+"收到:CMPP_ACTIVE_TEST";
MSG.CMPP_MSG_TEST test=new MSG.CMPP_MSG_TEST(the_pk);
seq=test.Sequence; //取得发送过来的流水号
MSG.CMPP_MSG_TEST_RESP test_reply=new MSG.CMPP_MSG_TEST_RESP(seq);
tcp.Send(test_reply.toBytes()); //马上送出回应包,不需要进入队列
if(this.onTestHandler!=null)
{
TestEventArgs e=new TestEventArgs(test);
onTestHandler(this,e);
}
else
{
defaultTestEventHandler();
}
this.ErrorInfo =this.ErrorInfo +" "+"发送:CMPP_ACTIVE_TEST_RESP ";
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST_RESP : //服务器的回应消息,应当丢弃不管
this.ErrorInfo =this.ErrorInfo +" "+("收到:CMPP_ACTIVE_TEST_RESP ");
MSG.CMPP_MSG_TEST_RESP test_reply2=new MSG.CMPP_MSG_TEST_RESP(the_pk); //构造消息
seq=test_reply2.Sequence; //寻找 曾经发送过去的消息
this.delFromWaitingQueue(seq); //删除等待队列中的消息 //清空等待回应队列
if(this.onTestRespHandler!=null)
{
TestRespEventArgs e=new TestRespEventArgs(test_reply2);
onTestRespHandler(this,e);
}
else
{
defaultTestRespEventHandler();
}
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_CANCEL_RESP :
this.ErrorInfo =this.ErrorInfo +" "+("收到:CMPP_CANCEL_RESP ");
MSG.CMPP_MSG_CANCEL_RESP cancel_reply=new MSG.CMPP_MSG_CANCEL_RESP(the_pk);//构造消息
seq=cancel_reply.Sequence;
this.delFromWaitingQueue(seq);
if(this.onCancelRespHandler!=null)
{
CancelRespEventArgs e=new CancelRespEventArgs(cancel_reply);
onCancelRespHandler(this,e);
}
else
{
defaultCancelRespEventHandler();
}
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_CONNECT_RESP : //检查下消息的正确性,清除等待队列 设定连接成功标志
this.ErrorInfo =this.ErrorInfo +" "+("收到:CMPP_CONNECT_RESP ");
MSG.CMPP_MSG_CONNECT_RESP cn_reply=new MSG.CMPP_MSG_CONNECT_RESP(the_pk);
seq=cn_reply.Sequence; //取得消息的seq
if(this.onConnectRespHandler !=null)
{
ConnectRespEventArgs e=new ConnectRespEventArgs(cn_reply);
onConnectRespHandler(this,e);
}
else
{
defaultConnectRespEventHandler();
}
if(cn_reply.isOk)
{
this.isLogin =true;
}
else
{
this.isLogin =false;
}
this.delFromWaitingQueue(seq); //删除队列中的等待连接信息包
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_DELIVER: //检查消息正确定,立即返回 正确 或者 失败,正确则处理是否状态包,不是状态包则存到MO缓存,表示收到信息,时状态包则判断缓存消息进行消息送达处理
this.ErrorInfo =this.ErrorInfo +" "+("收到:CMPP_DELIVER ");
BIConvert.DumpBytes(the_pk,"c:\CMPP_DELIVER.txt");//保留映像
MSG.CMPP_MSG_DELIVER deliver=new MSG.CMPP_MSG_DELIVER(the_pk);
seq=(uint)deliver.ISMGSequence; //发过来的流水号,需要立即发送一个deliver_resp //一条 ISMG--〉SP 的消息
MSG.CMPP_MSG_DELIVER_RESP deliver_resp=new MSG.CMPP_MSG_DELIVER_RESP(seq);
deliver_resp.MsgID =deliver.MsgID ;
deliver_resp.Result =0;
byte[] t=deliver_resp.toBytes();
tcp.Send(t);
this.ErrorInfo =this.ErrorInfo +" "+("发送:CMPP__DELIVER_RESP ");
if(deliver.isReport)
{ //删除等待队列的消息//报告消息已经正确发送到
//UInt64 ReportMsgID=deliver.ReportMsgID ; //取得消息ID ,更新 MsgID
string StateReport=deliver.StateReport; //取得关于此消息的状态
//_debugBs(the_pk);
ReportEventArgs arg=new ReportEventArgs(the_pk,MSG.CMPP_MSG_Header.HeaderLength+8+21+10+1+1+1+21+1+1); //构造报告事件参数
//ReportEventArgs arg=new ReportEventArgs(ReportMsgID.ToString(),
if(this.onReportHandler!=null) //ReportEventArgs传递的字节数组是 报告信息包的数据,在此不考虑多个报告的情况
{
onReportHandler(this,arg);
}
else
{
this.defaultReportHandler();
}
}
else
{//SMSEventArgs 传递的整个deliver包
SMSEventArgs smsarg=new SMSEventArgs (the_pk,MSG.CMPP_MSG_Header.HeaderLength);
if(this.onSMSHandler!=null)
{
onSMSHandler(this,smsarg); //触发事件,应当很快结束处理,不要靠考虑存储之类的耗费资源事宜
}
else
{
defaultSMSHandler();
}
}
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_QUERY_RESP :
this.ErrorInfo =this.ErrorInfo +" "+("收到:CMPP_QUERY_RESP ");
//收到消息,处理后存入数据库
MSG.CMPP_MSG_QUERY_RESP query_resp=new MSG.CMPP_MSG_QUERY_RESP(the_pk);
this.delFromWaitingQueue(query_resp.Sequence ); //将等待的队列中的元素删除
if(this.onQueryRespHandler!=null)
{
QueryRespEventArgs e=new QueryRespEventArgs(query_resp);
}
else
{
defaultQueryRespEventHandler();
}
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT_RESP : //收到服务器送达的慧英消息
this.ErrorInfo =this.ErrorInfo +" "+("收到:CMPP_SUBMIT_RESP ");
MSG.CMPP_MSG_SUBMIT_RESP submit_resp=new MSG.CMPP_MSG_SUBMIT_RESP(the_pk);
BIConvert.DumpBytes(the_pk,"c:\CMPP_SUBMIT_RESP.txt");//保留映像
//BIConvert.DumpBytes(initValue,"c:\CMPP_SUBMIT_RESP.txt");//保留映像
sub_resp++; //该变量仅供测试使用
delFromWaitingQueue(submit_resp.Sequence); //删除需要等待的消息
if(this.onSubmitRespHandler!=null)
{
SubmitRespEventArgs e=new SubmitRespEventArgs(submit_resp);
//submit_resp.
onSubmitRespHandler(this,e);
}
else
{
defaultSubmitRespEventHandler();
}
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE :
this.ErrorInfo =this.ErrorInfo +" "+"收到:CMPP_TERMINATE";
MSG.CMPP_MSG_TERMINATE terminate=new MSG.CMPP_MSG_TERMINATE(the_pk);
seq=terminate.Sequence;
MSG.CMPP_MSG_TERMINATE_RESP terminate_resp=new MSG.CMPP_MSG_TERMINATE_RESP(seq);
this.ErrorInfo =this.ErrorInfo +" "+"收到:CMPP_TERMINATE_RESP";
tcp.Send(terminate_resp.toBytes());
if(this.onTerminateHandler!=null)
{
TerminateEventArgs e=new TerminateEventArgs(terminate);
onTerminateHandler(this,e);
this.StopMe() ; //准备自我停止?
}
else
{
defaultTerminateEventHandler();
}
this._StopMe(); //发出终止设定
return; //退出线程
case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE_RESP :
this.ErrorInfo =this.ErrorInfo +" "+"收到:CMPP_TERMINATE_RESP";
MSG.CMPP_MSG_TERMINATE_RESP ter_resp=new MSG.CMPP_MSG_TERMINATE_RESP(the_pk);
seq=ter_resp.Sequence ; //取得流水信号
this.delFromOutQueue(seq); //删除输出表重点项目
if(this.onTerminateRespHandler!=null)
{
TerminateRespEventArgs e=new TerminateRespEventArgs(ter_resp);
onTerminateRespHandler(this,e);
}
else
{
defaultTerminateRespEventHandler();
}
this._StopMe();
break;
}
}
LogLastOkTime(DateTime.Now ); //记录当前最后一次消息soket正确时间
}
catch(SocketException se)
{
//超时
}
Thread.Sleep(50);
}
}
//debug
// private void _debugBs(byte[] the_pk) //存储byte字节
// {
//
// }
//debug
private void DeamonThread() //监视本系统连接是否正常
{//此线程是监视线程
int t_count =0; //循环时间计数
_reStartRecvNSend(); //启动接收和发送
while(! this.isStop)
{
t_count++; //0.1秒
if(tcpIsCanUse())
{
if(this.isPingTime())
{
this.ping(); //发送一个ping包
}
if(t_count>50) // 500*100=50000=50秒
{
t_count=0;
checkReSend() ; //检查需要重新发送的消息
//触发一个事件,让系统自动检查消息队列,存储消息队列中的消息状态
}
}
else
{
EventArgs e=new EventArgs();
if(this.onSocketClosedHandler!=null)
{
onSocketClosedHandler(this,e);
}
else
{
}
this.isStop =true; //通知其他线程退出
}
Thread.Sleep(1000);
}
}
private void SendSPMsgThread()
{
while (!this.isStop )
{
Thread.Sleep(10);
if(this.isLogin)
{
ArrayList lists=this.getTop16Queue(); //取出16条最顶的消息
if(lists!=null && lists.Count >0)
{
int count=lists.Count;
ArrayList pks=new ArrayList( count); //定义容量
for (int i=0;i<lists.Count; i++)
{
QueueItem outitem=(QueueItem)lists[i]; //取出每一个消息对象
if(outitem!=null)
{
try
{
sendQueueItem(outitem); //发送每一个消息
}
catch(SocketException se)
{
//发送失败
outitem.FailedCount ++;
}
}
}
}
}
Thread.Sleep(100);
}
}
private void _StopMe()
{
lock(this)
{
this.isStop =true;
}
}
private void _forcedSubThread(Thread t) //强制停止线程
{
try
{
t.Abort();
t.Join();
}
catch(Exception )
{}
}
//private 函数区域//////////////////////////////////////////////////////////////////
//公用函数 属性区域////////////////////////////////////////
public bool Init(string CMPPServer,int CMPPPort)
{
return(this._init(CMPPServer,CMPPPort));
}
public bool Init(string CMPPServer,int CMPPPort,int recvtimeout,int sendtimeout)
{
this.RecvTimeOut =recvtimeout;
this.SendTimeout =sendtimeout;
return(this._init(CMPPServer,CMPPPort));
}
public bool Init(string CMPPServer,int CMPPPort,int recvtimeout)
{
this.RecvTimeOut =recvtimeout;
this.SendTimeout =recvtimeout;
return(this._init(CMPPServer,CMPPPort));
}
public bool Login(string SystemID,string UserName,string Password)
{
try
{
SendLogin(SystemID, UserName, Password);
this.LogLastOkTime(DateTime.Now); //最后一次正确的发送
}
catch(SocketException se)
{
//发送出错
this.ErrorInfo = this.ErrorInfo +" "+se.ToString();
return(false);
}
DateTime t1=DateTime.Now;
while(!this.isLogin)
{
byte[] rbuf=new Byte[400];
int l;
try
{
l=tcp.Receive(rbuf) ;
if(l>16)
{
if(BIConvert.Bytes2UInt(rbuf,4)==(uint)MSG.CMPP_COMMAND_ID.CMPP_CONNECT_RESP)
{
MSG.CMPP_MSG_CONNECT_RESP resp=new MSG.CMPP_MSG_CONNECT_RESP(rbuf);
if(resp.isOk)
{
EventArgs e=new EventArgs();
if(onLogonSuccEventHandler!=null)
{
onLogonSuccEventHandler(this,e);
}
else
{
this.defaultConnectRespEventHandler();
}
this.isLogin =true;
}
else
{
}
break;
}
}
this._lastOkTime =DateTime.Now ; //更新当前最后成功收发套接字的时间
}
catch(SocketException)
{
}
System.TimeSpan t=DateTime.Now - t1;
if(t.TotalSeconds > 10)
{
break;
}
}
if(this.isLogin)
{ //登录ok,就立即发送active_test包
this.ErrorInfo =this.ErrorInfo + " "+" Logon succ! ";
startThreads(); // 启动 主监视程序de线程
return(true);
}
else
{
return(false);
}
}
public uint SubmitSMS(string to_user,string fee_code,string svc_code, string fee_user,string spnum,string content,int fee_usertype)
{
MSG.CMPP_MSG_SUBMIT sndmsg;
uint seq=this.getNextSequence(); //取得下一个sequence
sndmsg=new MSG.CMPP_MSG_SUBMIT(seq);
sndmsg.FeeCode =fee_code;
sndmsg.FeeTerminalId =to_user;
sndmsg.FeeType=MSG.FeeType.FEE_TERMINAL_PERITEM; //按条收取
sndmsg.FeeUserType = fee_usertype ;
sndmsg.Msg_Level=0;
sndmsg.MSGFormat = (uint)MSG.Msg_Format.UCS2;
sndmsg.SMS_Content=content;
sndmsg.SrcID=spnum; //长号码
sndmsg.SPID=this.systemID ;
sndmsg.Svc_Code= svc_code;
sndmsg.UDHI=0;
sndmsg.ValIdTime=getValIdTime(DateTime.Now); //存活时间
sndmsg.addTerminalID(to_user);
QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT ,0,0);
q.setmsgObj(sndmsg);
this.addToOutQueue(q);
return(seq);
}
public uint SendMsg(string to_user,string fee_user,string fee,string svccode,string content,string spnum)
{
uint seq=this.getNextSequence();
MSG.CMPP_MSG_SUBMIT sndmsg=new MSG.CMPP_MSG_SUBMIT(seq) ;
sndmsg.FeeCode=fee;
sndmsg.FeeType=MSG.FeeType.FEE_TERMINAL_PERITEM ;
sndmsg.FeeTerminalId =fee_user;
sndmsg.FeeUserType =(int)MSG.FeeUserType.FEE_NULL ; //计费 按照计费号码计费
sndmsg.SPID =this.systemID ; //企业代码
sndmsg.UDHI=0; //
sndmsg.MSGFormat=(uint)MSG.Msg_Format.GB2312 ;
sndmsg.SMS_Content =content;
sndmsg.SrcID=spnum;
sndmsg.Svc_Code=svccode;
sndmsg.addTerminalID(to_user);
QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT ,0,0);
q.setmsgObj(sndmsg);
this.addToOutQueue(q);
return(seq);
}
public uint SendSMC(string fee_user,string feecode,string svccode) //向计费用户发送一条包月计费信息
{
uint seq=this.getNextSequence();
MSG.CMPP_MSG_