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  1package game6;
  2
  3/*
  4    这里我们按空格后就会出现一个子弹形状的东西向上移动,用双缓冲实现的
  5*/

  6
  7import java.awt.*;
  8import java.awt.event.*;
  9import javax.swing.*;
 10
 11class TestCanvas extends Canvas implements Runnable
 12{
 13    private int x,y; //那个圆的坐标
 14    
 15    private final int ovalWidth=50;
 16    
 17    private final int bulletHeight=10//确定子弹大小的
 18    
 19    private int speed=1;  //子弹的速度
 20    
 21    private int beginX,beginY; //子弹头的坐标
 22    
 23    private int bulletX[]; // 绘制子弹形状的数组 横纵坐标
 24    private int bulletY[];
 25    private boolean isDrawBullet; //是否画子弹 true表示是,false表示否
 26    
 27    TestCanvas()
 28    {
 29        this.setSize(400400);
 30        x=200;
 31        y=50;
 32        isDrawBullet=false;
 33        bulletX=new int[5];
 34        bulletY=new int[5];
 35        initBeginXY();
 36        setBulletXY();
 37    }

 38    
 39    public void setBulletXY() //设置子弹5个点的坐标
 40    {
 41        bulletX[0]=beginX;
 42        bulletX[1]=beginX+bulletHeight/2;
 43        bulletX[2]=beginX+bulletHeight/2;
 44        bulletX[3]=beginX-bulletHeight/2;
 45        bulletX[4]=beginX-bulletHeight/2;
 46        bulletY[0]=beginY;
 47        bulletY[1]=beginY+bulletHeight;
 48        bulletY[2]=beginY+2*bulletHeight;
 49        bulletY[3]=beginY+2*bulletHeight;
 50        bulletY[4]=beginY+bulletHeight;
 51    }

 52    
 53    public void initBeginXY() //初始化子弹头坐标
 54    {
 55        beginX=200;
 56        beginY=200;
 57    }

 58    
 59    public void leftMove() //左移
 60    {
 61        x-=50;
 62        if(x<=-50) x=this.getWidth();
 63        repaint();
 64    }

 65    
 66    public void rightMove() //右移
 67    {
 68        x+=50;
 69        if(x>=this.getWidth()) x=-50;
 70        repaint();
 71    }

 72    
 73    public void upMove() //上移
 74    {
 75        y-=50;
 76        if(y<=-50) y=this.getHeight();
 77        repaint();
 78    }

 79    
 80    public void downMove() //下移
 81    {
 82        y+=50;
 83        if(y>=this.getHeight()) y=-50;
 84        repaint();
 85    }

 86    
 87    public void drawBullet(Graphics g) //画出子弹
 88    {
 89        g.fillPolygon(bulletX, bulletY, 5);
 90    }

 91    
 92    public void doOrNotdoDrawBullet(boolean tag) //是否画出子弹
 93    {
 94        isDrawBullet=tag;
 95        repaint();
 96    }

 97    
 98    public boolean getIsDrawBullet()
 99    {
100        return isDrawBullet;
101    }

102    
103    public void paint(Graphics g)
104    {
105        g.fillOval(x, y, ovalWidth, ovalWidth);
106    }

107    
108    public void update(Graphics g) //实现消除闪烁
109    {
110        Image image;      //创建一张和原来大小一样的图像
111        image=this.createImage(this.getWidth(),this.getHeight()); 
112        Graphics gp=image.getGraphics(); //获得此创建图像的 画笔
113        paint(gp);  //调用paint  对此图像作画
114            
115        if(isDrawBullet)  drawBullet(gp); //可能画子弹
116    
117        g.drawImage(image, 00this);  //将此图像画到(this)画布上
118    }

119    
120    public void run()
121    {
122        while(true)
123        {
124            if( isDrawBullet&&
125                 beginX>=0&&beginX<=this.getWidth()&&
126                  beginY>=0&&beginY<=this.getHeight()&&
127                  !(beginX>=x&&beginX<=x+ovalWidth&&
128                  beginY>=y&&beginY<=y+ovalWidth) )
129            {
130                beginY-=speed;  //移动
131                setBulletXY();  //设置
132                repaint();  //重绘
133            }

134            else
135                doOrNotdoDrawBullet(false); //子弹消失
136            try
137            {
138                Thread.sleep(10);
139            }

140            catch(InterruptedException e)
141            {
142                
143            }

144        }

145    }

146
147}

148
149class MyKeyAdapter extends KeyAdapter
150{
151    TestCanvas tc;
152    Thread th;
153    MyKeyAdapter(TestCanvas tc)
154    {
155        this.tc=tc;
156        th=new Thread(this.tc);
157    }

158    public void keyPressed(KeyEvent e)
159    {
160        if(e.getKeyCode()==KeyEvent.VK_LEFT)
161            tc.leftMove();
162        else if(e.getKeyCode()==KeyEvent.VK_RIGHT)
163            tc.rightMove();
164        else if(e.getKeyCode()==KeyEvent.VK_UP)
165            tc.upMove();
166        else if(e.getKeyCode()==KeyEvent.VK_DOWN)
167            tc.downMove();
168        if(e.getKeyCode()==KeyEvent.VK_SPACE)
169        {
170            if(!tc.getIsDrawBullet())  //判断子弹是否已画
171            {
172                tc.initBeginXY();            //要画子弹时初始化
173                tc.setBulletXY();  //立即设置
174            }

175            tc.doOrNotdoDrawBullet(true);
176            try
177            {
178                th.start();
179            }

180            catch(IllegalThreadStateException ee)
181            {
182                
183            }
            
184        }

185    }

186}

187
188public class BulletAppearAndDis extends JFrame
189{
190    BulletAppearAndDis()
191    {
192        super("学习如何在按空格后出现一个会自动移动的子弹,且是画的");
193        setBounds(300150400400);
194        setVisible(true);
195        this.addWindowListener(new WindowAdapter()
196        {
197            public void windowClosing(WindowEvent e)
198            {
199                dispose();
200                System.exit(0);
201            }

202        }
);
203    }

204    public static void main(String[] args)
205    {
206        BulletAppearAndDis jf=new BulletAppearAndDis();
207        TestCanvas tc=new TestCanvas();
208        tc.addKeyListener(new MyKeyAdapter(tc));
209        jf.add(tc);
210        tc.requestFocusInWindow();
211    }

212}
posted on 2009-08-12 23:19 Adol 阅读(211) 评论(0)  编辑  收藏

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