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  2005年8月10日
 
public class NullPointerException
extends RuntimeException

当一个应用在需要一个对象的地方试图使用 null 时抛出。它们包括:

  • 调用一个 null 对象的实例方法。
  • 访问或修改一个 null 对象的域。
  • null 作为一个数组,使用它的长度。
  • null 作为一个数组,访问或修改它的插口。
  • null 作为一个 Throwable 值抛出。

应用应该抛出该类的实例,指示其它对 null 对象的非法使用。






构造子索引

NullPointerException()
构造一个没有详细消息的 NullPointerException
NullPointerException(String)
构造一个具有指定详细消息的 NullPointerException




构造子

NullPointerException
 public NullPointerException()
构造一个没有详细消息的 NullPointerException

NullPointerException
 public NullPointerException(String s)
构造一个具有指定详细消息的 NullPointerException

参数:
s - 详细消息。

posted @ 2005-08-25 13:43 hegen 阅读(1016) | 评论 (0)编辑 收藏
 Single inheritance precludes some useful and correct designs.The problems of multiple inheritance arise from multiple inheritance of implememtion, but in many cases multiple inheritance is used to inhert a number of abstract contracts and perhaps one concrete implementtation.Providing a means to inherit an abstract contract without inheriting an implementation allows the typing benefits of multiple inheritance without the problems of multiple implementation inheritance.The inheritance of an abstract contract is termed interface inhertiance.
posted @ 2005-08-25 02:14 hegen 阅读(182) | 评论 (0)编辑 收藏
 看完了程功的故事后,感到只有稳扎稳打才是真,只有努力才能成功,我是笨鸟,笨鸟只有以勤补拙,笨鸟是要先飞的.
posted @ 2005-08-18 00:44 hegen 阅读(168) | 评论 (0)编辑 收藏
Garbage Collection
State the behavior that is guaranteed by the garbage collection system and write code that explicitly makes objects eligible for collection.
1.    Garbage collection is a mechanism for reclaiming memory from objects that are no longer in use, and making the memory available for new objects.
2.    An object being no longer in use means that it can’t be referenced by any ‘active’ part of the program.
3.    Garbage collection runs in a low priority thread. It may kick in when memory is too low. No guarantee.
4.    It’s not possible to force garbage collection. Invoking System.gc may start garbage collection process.
5.    There are no guarantees that the objects no longer in use will be garbage collected and their finalizers executed at all. gc might not even be run if the program execution does not warrant it. Thus any memory allocated during program execution might remain allocated after program termination, unless reclaimed by the OS or by other means.
6.    There are also no guarantees on the order in which the objects will be garbage collected or on the order in which the finalizers are called.
7.    Circular references do not prevent objects from being garbage collected.
8.    We can set the reference variables to null, hinting the gc to garbage collect the objects referred by the variables. Even if we do that, the object may not be gc-ed if it’s attached to a listener. (Typical in case of AWT components) Remember to remove the listener first.
9.    All objects have a finalize method. It is inherited from the Object class.
10.    finalize method is used to release system resources other than memory. (such as file handles and network connections) The order in which finalize methods are called may not reflect the order in which objects are created. Don’t rely on it. This is the signature of the finalize method.
protected void finalize() throws Throwable { }
In the descendents this method can be protected or public. Descendents can restrict the exception list that can be thrown by this method.
11.    finalize is called only once for an object. If any exception is thrown in finalize, the object is still eligible for garbage collection (at the discretion of gc)
12.    gc keeps track of unreachable objects and garbage-collects them, but an unreachable object can become reachable again by letting know other objects of its existence from its finalize method (when called by gc). This ‘resurrection’ can be done only once, since finalize is called only one for an object.
13.    finalize can be called explicitly, but it does not garbage collect the object.
14.    finalize can be overloaded, but only the method with original finalize signature will be called by gc.
15.    finalize is not implicitly chained. A finalize method in sub-class should call finalize in super class explicitly as its last action for proper functioning. But compiler doesn’t enforce this check.
16.    System.runFinalization can be used to run the finalizers (which have not been executed before) for the objects eligible for garbage collection.
17.    Local variables in methods go out of scope when the method exits. At this point the methods are eligible for garbage collection. Each time the method comes into scope the local variables are re-created.  
18.    Java uses a "mark sweep garbage collection algorithm, which traverses all the object references, marking any objects that are referred to and then garbage collecting any objects that are unmarked.
19.    Java allows you to add a finalize() method to any class. The finalize() method will be called before the garbage collector sweeps away the object. In practice, do not rely on the finalize method for recycling any resources that are in short supply - you simply cannot know when this method will be called.


In the exam point of view :
You must be able to identify when an object is available for gc - you have either set it to null or you
have "redirected" the variable that was originally referring to it, so that it now refers to a different
object.
if you have a reference to an object say, A and then you pass A as an argument to some constructor -
new obj(A); - then even if you null your reference - A=null; - you can't say that A is available for
gc. So just follow the references and when they drop to zero you know its eligible/available for gc,
not that it will happen.


I can not full understand these statements which are above.



eg,
1. obj = new Jo();
2. obj.doSomething();
3. obj = new Jo(); //Same as obj=null;
4. obj.doSomething();

Object a = new Object();
Object a=null; //Now the object created in 1st line is available for gc
Object a=new Object();
a = new Object(); //same.
// Now original object created in line 1 is available for gc and a new
object is now out there referenced by "a".

Aclass a = new Aclass(); // Object 1
Aclass b= new Aclass(); // Object 2
Aclass c = new Aclass(); // Object 3
a=b; // now we have no valid object reference to object "a" and it will be
// garbage collected sometime after this statement. But when?......
a=c;
c=null; // no garbage collection will be eligible since
// "a" still refers to Object 3
a=null; // now object "c" is eligible for gc since it always had a valid reference.
// Should "b" go out of scope; then we would possibly have eligibility for gc.
// there might still be other references to object "b" preventing the collection.
posted @ 2005-08-11 13:46 hegen 阅读(234) | 评论 (0)编辑 收藏

Text Color Codes

In order to change text colors, you will need two things:

1. A command to change the text.
2. A color (hex) code.


Changing Full-Page Text ColorsYou have the ability to change full-page text colors over four levels:

<TEXT="######"> -- This denotes the full-page text color.

<LINK="######"> -- This denotes the color of the links on your page.

<ALINK="######"> -- This denotes the color the link will flash when clicked upon.

<VLINK="######"> -- This denotes the colors of the links after they have been visited.

These commands come right after the <TITLE> commands. Again, in that position they affect everything on the page. Also... place them all together inside the same command along with any background commands. Something like this:

< BODY BGCOLOR="######" TEXT="######" LINK="######" VLINK="######">

Please note: When you write these codes, you can write them with a # sign in front of the hex code or not. It used to be that that was required, but not any more. I still use it just because I started that way. You may want to just go with the six-digit code. Also make sure to place a space between each command and be sure to enclose it in quotation marks, like so:

<VLINK="#FFFFFF">

问题:
  上面的那几个东西还没有搞懂.不知道什么用?


Changing Specific Word ColorBut I only want to change one word's color!

You'll use a color (hex) code to do the trick. Follow this formula:

<FONT COLOR="######">text text text text text</FONT>

It's a pain in the you-know-where, but it gets the job done. It works with all H commands and text size commands. Basically, if it's text, it will work.


posted @ 2005-08-10 20:48 hegen 阅读(320) | 评论 (0)编辑 收藏

Please note:
"Aqua" and "Cyan" produce the same color: 00FFFF
"Fuchsia" and "Magenta" produce the same color: FF00FF

Aliceblue
F0F8FF
Antiquewhite
FAEBD7
Aqua
00FFFF
Aquamarine
7FFFD4
Azure
F0FFFF
Beige
F5F5DC
Bisque
FFE4C4
Black
000000
Blanchedalmond
FFEBCD
Blue
0000FF
Blueviolet
8A2BE2
Brown
A52A2A
Burlywood
DEB887
Cadetblue
5F9EA0
Chartreuse
7FFF00
Chocolate
D2691E
Coral
FF7F50
Cornflowerblue
6495ED
Cornsilk
FFF8DC
Crimson
DC143C
Cyan
00FFFF
Darkblue
00008B
Darkcyan
008B8B
Darkgoldenrod
B8860B
Darkgray
A9A9A9
Darkgreen
006400
Darkkhaki
BDB76B
Darkmagenta
8B008B
Darkolivegreen
556B2F
Darkorange
FF8C00
Darkorchid
9932CC
Darkred
8B0000
Darksalmon
E9967A
Darkseagreen
8FBC8F
Darkslateblue
483D8B
Darkslategray
2F4F4F
Darkturquoise
00CED1
Darkviolet
9400D3
deeppink
FF1493
Deepskyblue
00BFFF
Dimgray
696969
Dodgerblue
1E90FF
Firebrick
B22222
Floralwhite
FFFAF0
Forestgreen
228B22
Fuchsia
FF00FF
Gainsboro
DCDCDC
Ghostwhite
F8F8FF
Gold
FFD700
Goldenrod
DAA520
Gray
808080
Green
008000
Greenyellow
ADFF2F
Honeydew
F0FFF0
Hotpink
FF69B4
Indianred
CD5C5C
Indigo
4B0082
Ivory
FFFFF0
Khaki
F0E68C
Lavender
E6E6FA
Lavenderblush
FFF0F5
Lawngreen
7CFC00
Lemonchiffon
FFFACD
Lightblue
ADD8E6
Lightcoral
F08080
Lightcyan
E0FFFF
Lightgoldenrodyellow
FAFAD2
Lightgreen
90EE90
Lightgrey
D3D3D3
Lightpink
FFB6C1
Lightsalmon
FFA07A
Lightseagreen
20B2AA
Lightskyblue
87CEFA
Lightslategray
778899
Lightsteelblue
B0C4DE
Lightyellow
FFFFE0
Lime
00FF00
Limegreen
32CD32
Linen
FAF0E6
Magenta
FF00FF
Maroon
800000
Mediumauqamarine
66CDAA
Mediumblue
0000CD
Mediumorchid
BA55D3
Mediumpurple
9370D8
Mediumseagreen
3CB371
Mediumslateblue
7B68EE
Mediumspringgreen
00FA9A
Mediumturquoise
48D1CC
Mediumvioletred
C71585
Midnightblue
191970
Mintcream
F5FFFA
Mistyrose
FFE4E1
Moccasin
FFE4B5
Navajowhite
FFDEAD
Navy
000080
Oldlace
FDF5E6
Olive
808000
Olivedrab
688E23
Orange
FFA500
Orangered
FF4500
Orchid
DA70D6
Palegoldenrod
EEE8AA
Palegreen
98FB98
Paleturquoise
AFEEEE
Palevioletred
D87093
Papayawhip
FFEFD5
Peachpuff
FFDAB9
Peru
CD853F
Pink
FFC0CB
Plum
DDA0DD
Powderblue
B0E0E6
Purple
800080
Red
FF0000
Rosybrown
BC8F8F
Royalblue
4169E1
Saddlebrown
8B4513
Salmon
FA8072
Sandybrown
F4A460
Seagreen
2E8B57
Seashell
FFF5EE
Sienna
A0522D
Silver
C0C0C0
Skyblue
87CEEB
Slateblue
6A5ACD
Slategray
708090
Snow
FFFAFA
Springgreen
00FF7F
Steelblue
4682B4
Tan
D2B48C
Teal
008080
Thistle
D8BFD8
Tomato
FF6347
Turquoise
40E0D0
Violet
EE82EE
Wheat
F5DEB3
White
FFFFFF
Whitesmoke
F5F5F5
this color model is about html
posted @ 2005-08-10 20:37 hegen 阅读(218) | 评论 (0)编辑 收藏

实例形式的变压器模式的类图定义如下。


图2. 实例变压器模式的类图定义

在图1可以看出,模式所涉及的成员有:
  • 目标(Target)。这就是我们所期待得到的接口。目标可以是实的或抽象的类。

  • 源(Adaptee)。现有需要适配的接口。

  • 变压器(Adapter)。变压器类是本模式的核心。变压器把源接口转换成目标接口。 显然,这一角色必须是实类。

  本模式的示范代码如下:

package com.javapatterns.adapter;
public interface Target {
    /**
     * Class Adaptee contains operation sampleOperation1.
     */
    void sampleOperation1();
    /**
     * Class Adaptee doesn't contain operation sampleOperation2.
     */
    void sampleOperation2();
}
代码清单4. Target的源代码。

package com.javapatterns.adapter;
public class Adapter implements Target {
public Adapter(Adaptee adaptee){
        super();
        this.adaptee = adaptee;
    }
    public void sampleOperation1(){
        adaptee.sampleOperation1();
    }
    public void sampleOperation2(){
        // Write your code here
    }
    private Adaptee adaptee;
}
  代码清单5. Adapter的源代码。

package com.javapatterns.adapter;
public class Adaptee {
    public void sampleOperation1(){}
}
代码清单6. Adaptee的源代码。

  实例形式的变压器模式的效果

  第一、 一个变压器可以把多种不同的源适配到同一个目标。换言之,同一个变压器可以把源类和它的子类都适配到目标接口。

  第二、 与类形式的变压器模式相比,要想置换源类的方法就不容易。如果一定要置换掉源类的一个或多个方法,就只好先做一个源类的子类, 将源类的方法置换掉,然后再把源类的子类当作真正的源进行适配。

  第三、 虽然要想置换源类的方法不容易,但是要想增加一些新的方法则方便得很。 而且新增加的方法同时适用于所有的源。


利用变压器模式指方为圆

  中国古代有赵高指鹿为马的故事。鹿与马有很多相似之处,没见过的人本就分辨不清,指一指可能没什么大不了的。 指方为圆是否太过?非也。本例就是要指方为圆,需要的只是变压器模式这个魔术手指(Magic Finger)。

  变压器模式在本例子的类图如下。


图6. 指方为圆的变压器模式类图

package com.javapatterns.adapter.cube2ball;
public class Cube
{
    public Cube(double width)
    {
        this.width = width;
    }
    public double calculateVolume()
    {
     return width * width * width;
    }
    public double calculateFaceArea()
    {
        return width * width;
    }
    public double getWidth()
    {
        return this.width;
    }
    public void setWidth(double width)
    {
        this.width = width;
    }
    private double width;
}
代码清单8. Cube类的源代码。。

package com.javapatterns.adapter.cube2ball;
public interface BallIF
{
    double calculateArea();
    double calculateVolume();
    double getRadius();
    void setRadius(double radius);
}
代码清单9. BallIF接口的源代码。

package com.javapatterns.adapter.cube2ball;
public class MagicFinger implements BallIF
{
    public MagicFinger(Cube adaptee)
    {
        super();
        this.adaptee = adaptee;
        radius = adaptee.getWidth();
    }
    public double calculateArea()
    {
        return PI * 4.0D * ( radius * radius );
    }
    public double calculateVolume()
    {
        return PI * 4.0D/3.0D * ( radius * radius * radius );
    }
    public double getRadius()
    {
     return radius;
    }
    public void setRadius(double radius)
    {
     this.radius = radius;
    }
    private double radius = 0;
    private static final double PI = 3.14D;
    private Cube adaptee;
}
代码清单10. MagicFinger类的源代码。

  如果读者还记得中学的数学的话,应该可以看出,我们的指方为圆系统其实还是有道理的。它接受一个正方体, 返还此正方体的内切球,也就是能放进此正方体的最大的球。

  显然,本例子里,我们使用的是实例形式的变压器模式。这样做的好处是,如果一旦我们决定不仅要支持正方体, 而且要支持四面体等多面体,我们可以使用同一个MagicFinger类,而不必针对每一个多面体都建立一个MagicFinger类。 这样也比较符合“魔术手指”这个名字。
posted @ 2005-08-10 18:40 hegen 阅读(272) | 评论 (0)编辑 收藏