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需要:
jdk,wtk就不用说了.
下载j2mepolish :
http://www.j2mepolish.org/downloads/j2mepolish-1.2.4.html#download
直接双击jar文件(java -jar j2mepolish-1.2.4.jar)根据向导安装即可,很简单.
在eclipse中运行samples里面的menu例子.
拷贝 ${polish.home}/samepse/menu到eclipse的工作目录.
然后建立一个java工程名为 menu (会自动导入拷过来的menu里面的src,res等等)
直接ant运行build脚本即可生成jar,jad文件(会发现有很多版本,不同语言,不同平台,不同midp版本的)
要配置生成哪些版本,或者平台的jar,jad,可以在build.xml里面配置,如下位置:
<deviceRequirements unless="test"> <requirement name="Identifier" value="Nokia/Series60, Nokia/Series60Midp2, Generic/midp2, Generic/midp1" /> <!-- on could use other devices for real builds, e.g. : <or> <and> <requirement name="JavaPackage" value="nokia-ui" /> <requirement name="BitsPerPixel" value="16+" /> </and> </or> --> </deviceRequirements>
语言(默认有德文和英文)可以在如下位置配置:(我把德文改称了中文)
<resources dir="resources" defaultexcludes="yes" excludes="readme.txt" > <!-- you can add resources based on complex criterias: <fileset dir="resources/multimedia" includes="*.wav" if="polish.audio.wav" /> <fileset dir="resources/multimedia" includes="*.mid" if="polish.audio.midi and not polish.audio.wav" /> --> <!-- add the localization element for created localized versions of your application: --> <localization locales="cn,en_US" unless="test" /> <localization locales="en_US" if="test" /> </resources>
注意,如果配置了一个cn的话,要在resources里面添加一个messages_cn.txt
内容可以如下:
####################################### # # # This file contains translations # # of the application. # # Key and Value are separated # # by the equals-sign "=". # # # #######################################
# You can also define localized preprocessing variables here, by starting the # definition with "var:". Variables defined here will override the ones defined # in the <variables>-section of your build.xml. # Variables starting with "polish." or "MIDlet-" don't need to start with "var:" # by the way. var:MyExampleVariable=你好,midlet var:GameName=测试
# Setting J2ME Polish variables: polish.command.ok=确认 polish.command.cancel=取消 polish.command.select=选择 polish.command.options=选项
# It's also possible to set MIDlet-attributes for your JAD- and MANIFEST-files here. # If you like you can start them with "var:" as well, but it is not needed. # Again MIDlet-attributes defined override the one defined in the <info>- # and <jad>-sections of your build.xml MIDlet-Description=中文哦 MIDlet-Name=J2ME Polish Beispiel MIDlet-Delete-Confirm=J2ME Polish
# Setting appplication specific translations:
cmd.StartGame=${GameName} 开始 cmd.Quit=退出 cmd.ShowLog=log 显示
menu.StartGame=${GameName} 开始! menu.LoadGame=${GameName} 读取 menu.Highscore=最高分 menu.Quit=退出 #menu.go=出发
messages.welcome=欢迎阿, {0}!!!
=========================================
这个时候在dist目录下生成了中文的不同平台和midp版本的jad,jar文件
用模拟器运行即可看到效果
如果要在ant的时候就打开模拟器运行,修改一下build.xml的如下地方:
<target name="init"> <property name="test" value="true" /> //改为true <property name="dir.work" value="build/real" /> <property name="deploy-url" value="" /> </target>
配置模拟器的地方:(不需要修改,我修改是不想看到内存和网络监视的那些东西)
<emulator wait="true" trace="class" securityDomain="trusted" enableProfiler="false" //默认true的,我改称了false enableMemoryMonitor="false" //默认true的,我改称了false
enableNetworkMonitor="false" //默认true的,我改称了false
if="test" > <!-- <parameter name="-Xjam" value="transient=http://localhost:8080/${polish.jadName}" /> --> </emulator>
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