posts - 39,  comments - 263,  trackbacks - 0
 
   150w的项目从开始到今天一年一个月了,我们象征性的留了3w。我算是完成了任务,光除去人力成本公司还有100w。在整个公司来说我的业绩是第一,可是这能给我带来什么呢?也许是我好高骛远,不容易满足。我用的还是一年前的技术,带领的还是一年前的同事。可能我学会了提高效率,至少今年我没饿着。
   我打开《初雪》,喧嚣的环境里浮躁的我,只有她能令我心情平静。
   可能我要换个角度,从新理清楚我的思路。是对技术的狂热令我觉得2005年已经浪费了,可是我的到了团队的肯定,项目管理的经验,勇敢,交流坦诚,方法灵活,感觉敏锐,态度谦和,果断有力,体贴下属,尊重他人,勤于学习,善于沟通这都需要我学习的。
   2006年将至,我的方向在哪里?管理?技术?也许二者并不矛盾。但是放在时间里肯定是先技术后管理,或者一直技术。可我现在不喜欢做管理。在我脑海里那里充满诱惑,欺骗,争权夺利,失去真诚。"劳心者制人,劳力者制于人",老祖宗的话我要不要听,我脑袋很乱。
   其实我已经很幸运很幸福了,如果我小学人丑农村户口,........
   不想了,听我的初雪,Tomorrow Is Another Day 顺其自然吧。
posted @ 2005-12-29 23:02 nake 阅读(438) | 评论 (2)编辑 收藏

       100w的项目做了一年,接近尾声,和其它项目一样验收时都回遇到很多麻烦。回顾这一年我和我两个兄弟都很辛苦。凡是在做项目的人我感觉都很辛苦,我就不多说了。

       我做过几个类似的小项目,在此基础上我的技术水平在项目开始时我基本不用担心碰到什么没遇到的技术难题。我调整了软件的结构,感觉管理软件用“树”结构最好。清晰。缺点是多了一些冗余数据。当然做软件不能光做“软件”,还又许多复杂的事情要处理。

1.要有需求调研,当然在此之前肯定有软件的销售合同。这不光是软件工程上要求的需求调用的概念。需求调研确定之后形成需求确认书,是要求客户确认的。客户如果不能确认我们千万不能开工(我不是危言耸听)。这一点是项目开始实施的基础。可以预防项目按客户的要求完成时客户不认帐。我经常碰到不认帐的客户,特别时大公司,人和人之间的关系复杂……而且客户的想法永远超前于我们的做法。如果一定要改,先改确认书,再实施,把客户的变化记录在案。

2.客户在项目里的负责人要有一定的权力,越大越好,而且人数不能多最好一个。也就是说只要有一个权力很大的负责人就好了。至于他有多少个马仔我们就不管了。因为在大公司了人和人之间的关系很复杂,许多矛盾不是我们短期能发现的,而且没有必要卷进他们的斗争中。

3.充分利用手中的资源。不能让你的兄弟闲着,要给他们一定的压力,分担一定的任务。这样他们能学到东西,使他们觉的工作有成就感。必要时要给加工资或者补贴。每周和领导沟通,让他知道项目的进展情况。

4.客户也是人,你不能要求客户同样有丰富的计算机知识,不要埋怨客户什么都不懂,他能把他们的意思讲出来就已经足够了。如果你的工作是认真买力的,客户是看得到的,许多很复杂的工作可能因为你和客户的关系不作或者做出来操作复杂一点他们也接受了。

5.定期进行项目的小结,让尽量多的人知道你过去这段时间做了什么,将要做什么。

6.测试的工作要做足,要把测试用例,发现问题,如何修改,时间等记录清楚。不要以为一个小问题几分种就改好了,就不需要记录了。当你改完后你发现更到的bug在等你……^_^

       就写这多,待续

posted @ 2005-12-24 23:22 nake 阅读(1097) | 评论 (1)编辑 收藏

Java (J2SE 5.0) and C# Comparison
This is a quick reference guide to highlight some key syntactical differences between Java and C#.
This is by no means a complete overview of either language. Hope you find this useful!
Also see VB.NET and C# Comparison.





Java

C#

Comments
// Single line
/* Multiple
    line  */

/** Javadoc documentation comments */
// Single line
/* Multiple
    line  */

/// XML comments on a single line
/** XML comments on multiple lines */
Data Types

Primitive Types
boolean
byte
char
short, int, long
float, double


Reference Types

Object   (superclass of all other classes)
String
arrays, classes, interfaces

Conversions

// int to String
int x = 123;
String y = Integer.toString(x);  // y is "123"

// String to int
y = "456"; 
x = Integer.parseInt(y);   // x is 456

// double to int
double z = 3.5;
x = (int) z;   // x is 3  (truncates decimal)

Value Types
bool
byte, sbyte
char
short, ushort, int, uint, long, ulong
float, double, decimal
structures, enumerations

Reference Types
object    (superclass of all other classes)
string
arrays, classes, interfaces, delegates

Convertions

// int to string
int x = 123;
String y = x.ToString();  // y is "123"

// string to int
y = "456";
x = int.Parse(y);   // or x = Convert.ToInt32(y);

// double to int
double z = 3.5;
x = (int) z;   // x is 3  (truncates decimal)

Constants
// May be initialized in a constructor
final double PI = 3.14;
const double PI = 3.14;

// Can be set to a const or a variable. May be initialized in a constructor.
readonly int MAX_HEIGHT = 9;

Enumerations

enum Action {Start, Stop, Rewind, Forward};

// Special type of class
enum Status {
  Flunk(50), Pass(70), Excel(90);
  private final int value;
  Status(int value) { this.value = value; }
  public int value() { return value; }
};

Action a = Action.Stop;
if (a != Action.Start)
  System.out.println(a);               // Prints "Stop"

Status s = Status.Pass;
System.out.println(s.value());      // Prints "70"

enum Action {Start, Stop, Rewind, Forward};

enum Status {Flunk = 50, Pass = 70, Excel = 90};

No equivalent.





Action a = Action.Stop;
if (a != Action.Start)
  Console.WriteLine(a);             // Prints "Stop"

Status s = Status.Pass;
Console.WriteLine((int) s);       // Prints "70"

Operators

Comparison
==  <  >  <=  >=  !=

Arithmetic
+  -  *  /
(mod)
/   (integer division if both operands are ints)
Math.Pow(x, y)

Assignment
=  +=  -=  *=  /=   %=   &=  |=  ^=  <<=  >>=  >>>=  ++  --

Bitwise
&  |  ^   ~  <<  >>  >>>

Logical
&&  ||  &  |   !

Note: && and || perform short-circuit logical evaluations

String Concatenation
+

Comparison
==  <  >  <=  >=  !=

Arithmetic
+  -  *  /
(mod)
/   (integer division if both operands are ints)
Math.Pow(x, y)

Assignment
=  +=  -=  *=  /=   %=  &=  |=  ^=  <<=  >>=  ++  --

Bitwise
&  |  ^   ~  <<  >>

Logical
&&  ||   !

Note: && and || perform short-circuit logical evaluations, no & and | equivalents

String Concatenation
+

Choices

greeting = age < 20 ? "What's up?" : "Hello";

if (x < y)
  System.out.println("greater");

if (x != 100) {   
  x *= 5;
  y *= 2;
}
else
  z *= 6;

int selection = 2;
switch (selection) {     // Must be byte, short, int, char, or enum
  case 1: x++;            // Falls through to next case if no break
  case 2: y++;   break;
  case 3: z++;   break;
  default: other++;
}

greeting = age < 20 ? "What's up?" : "Hello";

if (x < y) 
  Console.WriteLine("greater");

if (x != 100) {   
  x *= 5;
  y *= 2;
}
else
  z *= 6;

string color = "red";
switch (color) {                          // Can be any predefined type
  case "red":    r++;    break;       // break is mandatory; no fall-through
  case "blue":   b++;   break;
  case "green": g++;   break;
  default: other++;     break;       // break necessary on default
}

Loops

while (i < 10)
  i++;

for (i = 2; i <= 10; i += 2) 
  System.out.println(i);

do
  i++;
while (i < 10);

for (int i : numArray)  // foreach construct 
  sum += i;

// for loop can be used to iterate through any Collection
import java.util.ArrayList;
ArrayList<Object> list = new ArrayList<Object>();
list.add(10);    // boxing converts to instance of Integer
list.add("Bisons");
list.add(2.3);    // boxing converts to instance of Double

for (Object o : list)
  System.out.println(o);

while (i < 10)
  i++;

for (i = 2; i <= 10; i += 2)
  Console.WriteLine(i);

do
  i++;
while (i < 10);

foreach (int i in numArray) 
  sum += i;

// foreach can be used to iterate through any collection 
using System.Collections;
ArrayList list = new ArrayList();
list.Add(10);
list.Add("Bisons");
list.Add(2.3);

foreach (Object o in list)
  Console.WriteLine(o);

Arrays

int nums[] = {1, 2, 3};   or   int[] nums = {1, 2, 3};
for (int i = 0; i < nums.length; i++)
  System.out.println(nums[i]);

String names[] = new String[5];
names[0] = "David";

float twoD[][] = new float[rows][cols];
twoD[2][0] = 4.5;

int[][] jagged = new int[5][];
jagged[0] = new int[5];
jagged[1] = new int[2];
jagged[2] = new int[3];
jagged[0][4] = 5;

int[] nums = {1, 2, 3};
for (int i = 0; i < nums.Length; i++)
  Console.WriteLine(nums[i]);

string[] names = new string[5];
names[0] = "David";

float[,] twoD = new float[rows, cols];
twoD[2,0] = 4.5f;

int[][] jagged = new int[3][] {
    new int[5], new int[2], new int[3] };
jagged[0][4] = 5;

Functions
// Return single value
int Add(int x, int y) {
   return x + y;
}

int sum = Add(2, 3);

// Return no value
void PrintSum(int x, int y) {
   System.out.println(x + y);
}

PrintSum(2, 3); 

// Primitive types and references are always passed by value
void TestFunc(int x, Point p) {
   x++;
   p.x++;       // Modifying property of the object
   p = null;    // Remove local reference to object
}

class Point {
   public int x, y;
}

Point p = new Point();
p.x = 2;
int a = 1;
TestFunc(a, p);
System.out.println(a + " " + p.x + " " + (p == null) );  // 1 3 false




// Accept variable number of arguments
int Sum(int ... nums) {
  int sum = 0;
  for (int i : nums)
    sum += i;
  return sum;
}

int total = Sum(4, 3, 2, 1);   // returns 10

// Return single value
int Add(int x, int y) {
   return x + y;
}

int sum = Add(2, 3);

// Return no value
void PrintSum(int x, int y) {
   Console.WriteLine(x + y);
}

PrintSum(2, 3); 

// Pass by value (default), in/out-reference (ref), and out-reference (out)
void TestFunc(int x, ref int y, out int z, Point p1, ref Point p2) {
   x++;  y++;  z = 5;
   p1.x++;       // Modifying property of the object     
   p1 = null;    // Remove local reference to object
   p2 = null;   // Free the object
}

class Point {
   public int x, y;
}

Point p1 = new Point();
Point p2 = new Point();
p1.x = 2;
int a = 1, b = 1, c;   // Output param doesn't need initializing
TestFunc(a, ref b, out c, p1, ref p2);
Console.WriteLine("{0} {1} {2} {3} {4}",
   a, b, c, p1.x, p2 == null);   // 1 2 5 3 True

// Accept variable number of arguments
int Sum(params int[] nums) {
  int sum = 0;
  foreach (int i in nums)
    sum += i;
  return sum;
}

int total = Sum(4, 3, 2, 1);   // returns 10

Strings

// String concatenation
String school = "Harding ";
school = school + "University";   // school is "Harding University"

// String comparison
String mascot = "Bisons";
if (mascot == "Bisons")    // Not the correct way to do string comparisons
if (mascot.equals("Bisons"))   // true
if (mascot.equalsIgnoreCase("BISONS"))   // true
if (mascot.compareTo("Bisons") == 0)   // true

System.out.println(mascot.substring(2, 5));   // Prints "son"

// My birthday: Oct 12, 1973
java.util.Calendar c = new java.util.GregorianCalendar(1973, 10, 12);
String s = String.format("My birthday: %1$tb %1$te, %1$tY", c);

// Mutable string
StringBuffer buffer = new StringBuffer("two ");
buffer.append("three ");
buffer.insert(0, "one ");
buffer.replace(4, 7, "TWO");
System.out.println(buffer);     // Prints "one TWO three"

// String concatenation
string school = "Harding ";
school = school + "University";   // school is "Harding University"

// String comparison
string mascot = "Bisons";
if (mascot == "Bisons")    // true
if (mascot.Equals("Bisons"))   // true
if (mascot.ToUpper().Equals("BISONS"))   // true
if (mascot.CompareTo("Bisons") == 0)    // true

Console.WriteLine(mascot.Substring(2, 3));    // Prints "son"

// My birthday: Oct 12, 1973
DateTime dt = new DateTime(1973, 10, 12);
string s = "My birthday: " + dt.ToString("MMM dd, yyyy");

// Mutable string
System.Text.StringBuilder buffer = new System.Text.StringBuilder("two ");
buffer.Append("three ");
buffer.Insert(0, "one ");
buffer.Replace("two", "TWO");
Console.WriteLine(buffer);     // Prints "one TWO three"

Exception Handling

// Must be in a method that is declared to throw this exception
Exception ex = new Exception("Something is really wrong.");
throw ex;  

try {
  y = 0;
  x = 10 / y;
} catch (Exception ex) {
  System.out.println(ex.getMessage()); 
} finally {
  // Code that always gets executed
}

Exception up = new Exception("Something is really wrong.");
throw up;  // ha ha


try
{
  y = 0;
  x = 10 / y;
} catch (Exception ex) {      // Variable "ex" is optional
  Console.WriteLine(ex.Message);
} finally {
  // Code that always gets executed
}

Namespaces

package harding.compsci.graphics;












import
harding.compsci.graphics.Rectangle;  // Import single class

import harding.compsci.graphics.*;   // Import all classes

namespace Harding.Compsci.Graphics {
  ...
}

or

namespace Harding {
  namespace Compsci {
    namespace Graphics {
      ...
    }
  }
}

// Import all class. Can't import single class.
using Harding.Compsci.Graphics;

Classes / Interfaces

Accessibility keywords
public
private
protected
static



// Inheritance
class FootballGame extends Competition {
  ...
}

// Interface definition
interface IAlarmClock {
  ...
}

// Extending an interface 
interface IAlarmClock extends IClock {
  ...
}

// Interface implementation
class WristWatch implements IAlarmClock, ITimer {
   ...
}

Accessibility keywords
public
private
internal
protected
protected internal
static

// Inheritance
class FootballGame : Competition {
  ...
}

// Interface definition
interface IAlarmClock {
  ...
}

// Extending an interface 
interface IAlarmClock : IClock {
  ...
}

// Interface implementation
class WristWatch : IAlarmClock, ITimer {
   ...
}

Constructors / Destructors

class SuperHero {
  private int mPowerLevel;

  public SuperHero() {
    mPowerLevel = 0;
  }

  public SuperHero(int powerLevel) {
    this.mPowerLevel= powerLevel;
  }

  // No destructors, just override the finalize method
  protected void finalize() throws Throwable { 
    super.finalize();   // Always call parent's finalizer  
  }
}

class SuperHero {
  private int mPowerLevel;

  public SuperHero() {
     mPowerLevel = 0;
  }

  public SuperHero(int powerLevel) {
    this.mPowerLevel= powerLevel; 
  }

  ~SuperHero() {
    // Destructor code to free unmanaged resources.
    // Implicitly creates a Finalize method.

  }
}

Objects

SuperHero hero = new SuperHero();

hero.setName("SpamMan");
hero.setPowerLevel(3);

hero.Defend("Laura Jones");
SuperHero.Rest();  // Calling static method

SuperHero hero2 = hero;   // Both refer to same object
hero2.setName("WormWoman");
System.out.println(hero.getName());  // Prints WormWoman

hero = null;   // Free the object

if (hero == null)
  hero = new SuperHero();

Object obj = new SuperHero();
System.out.println("object's type: " + obj.getClass().toString());
if (obj instanceof SuperHero)
  System.out.println("Is a SuperHero object.");

SuperHero hero = new SuperHero();

hero.Name = "SpamMan";
hero.PowerLevel = 3;

hero.Defend("Laura Jones");
SuperHero.Rest();   // Calling static method

SuperHero hero2 = hero;   // Both refer to same object
hero2.Name = "WormWoman";
Console.WriteLine(hero.Name);   // Prints WormWoman

hero = null ;   // Free the object

if (hero == null)
  hero = new SuperHero();

Object obj = new SuperHero(); 
Console.WriteLine("object's type: " + obj.GetType().ToString());
if (obj is SuperHero)
  Console.WriteLine("Is a SuperHero object.");

Properties

private int mSize;

public int getSize() { return mSize; }
public void setSize(int value) {
  if (value < 0)
    mSize = 0;
  else
    mSize = value;
}


int s = shoe.getSize();
shoe.setSize(s+1);

private int mSize;

public int Size {
  get { return mSize; }
  set {
    if (value < 0)
      mSize = 0;
    else
      mSize = value;
  }
}

shoe.Size++;

Structs


 

No structs in Java.

struct StudentRecord {
  public string name;
  public float gpa;

  public StudentRecord(string name, float gpa) {
    this.name = name;
    this.gpa = gpa;
  }
}

StudentRecord stu = new StudentRecord("Bob", 3.5f);
StudentRecord stu2 = stu;  

stu2.name = "Sue";
Console.WriteLine(stu.name);    // Prints "Bob"
Console.WriteLine(stu2.name);   // Prints "Sue"
Console I/O
java.io.DataInput in = new java.io.DataInputStream(System.in);
System.out.print("What is your name? ");
String name = in.readLine();
System.out.print("How old are you? ");
int age = Integer.parseInt(in.readLine());
System.out.println(name + " is " + age + " years old.");


int c = System.in.read();   // Read single char
System.out.println(c);      // Prints 65 if user enters "A"

// The studio costs $499.00 for 3 months.
System.out.printf("The %s costs $%.2f for %d months.%n", "studio", 499.0, 3);

// Today is 06/25/04
System.out.printf("Today is %tD%n", new java.util.Date());

Console.Write("What's your name? ");
string name = Console.ReadLine();
Console.Write("How old are you? ");
int age = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("{0} is {1} years old.", name, age);
// or
Console.WriteLine(name + " is " + age + " years old.");

int c = Console.Read();  // Read single char
Console.WriteLine(c);    // Prints 65 if user enters "A"

// The studio costs $499.00 for 3 months.
Console.WriteLine("The {0} costs {1:C} for {2} months.\n", "studio", 499.0, 3);

// Today is 06/25/2004
Console.WriteLine("Today is " + DateTime.Now.ToShortDateString());

File I/O

import java.io.*;

// Character stream writing
FileWriter writer = new FileWriter("c:\\myfile.txt");
writer.write("Out to file.");
writer.close();

// Character stream reading
FileReader reader = new FileReader("c:\\myfile.txt");
BufferedReader br = new BufferedReader(reader);
String line = br.readLine();
while (line != null) {
  System.out.println(line);
  line = br.readLine();
}
reader.close();

// Binary stream writing
FileOutputStream out = new FileOutputStream("c:\\myfile.dat");
out.write("Text data".getBytes());
out.write(123);
out.close();

// Binary stream reading
FileInputStream in = new FileInputStream("c:\\myfile.dat");
byte buff[] = new byte[9];
in.read(buff, 0, 9);   // Read first 9 bytes into buff
String s = new String(buff);
int num = in.read();   // Next is 123
in.close();

using System.IO;

// Character stream writing
StreamWriter writer = File.CreateText("c:\\myfile.txt");
writer.WriteLine("Out to file.");
writer.Close();

// Character stream reading
StreamReader reader = File.OpenText("c:\\myfile.txt");
string line = reader.ReadLine();
while (line != null) {
  Console.WriteLine(line);
  line = reader.ReadLine();
}
reader.Close();


// Binary stream writing

BinaryWriter out = new BinaryWriter(File.OpenWrite("c:\\myfile.dat"));
out.Write("Text data");
out.Write(123);
out.Close();

// Binary stream reading
BinaryReader in = new BinaryReader(File.OpenRead("c:\\myfile.dat"));
string s = in.ReadString();
int num = in.ReadInt32();
in.Close();

posted @ 2005-11-15 00:14 nake 阅读(409) | 评论 (0)编辑 收藏
   无意中领悟了一个道理,真是惭愧,都大把年纪了,唉......
牛顿说了:我之所以比别人看得更远,是因为站在巨人肩膀上。写程序也一样,不要以为自己聪明,什么都能写,其实聪明人是要学会借鉴别人的经验,变为自己的知识。能利用别人通过撞的头破血流的经验才是聪明人,明明知道有经验可以借鉴偏偏要去自己撞个头破血流这是个笨蛋。
   无意中发现
AbaGUIBuilder觉得就是我两年以前要做的。我想我静下心来研究一些别人的代码,一定有收获。
posted @ 2005-11-13 23:17 nake 阅读(834) | 评论 (6)编辑 收藏
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