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<HTML><HEAD><TITLE>看你能坚持几秒</TITLE>
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document:
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return divsize
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UNKNOWN {
var: "enemy" + num + "" var difX = giveposX( 'box' ) - giveposX(enemy) - 0; 0: giveposY( 'box' ) - giveposY(enemy) - 0; set: 1 if it is touching an enemy if (difX > (-1 * givesize( 'box' , 'x' )) && difX < givesize(enemy, 'x' ) && difY > (-1 * givesize( 'box' , 'y' )) && difY < givesize(enemy, 'y' )) { touch = 1;
}
else touch =0
}
UNKNOWN {
var: giveposY(enemy) + (step_y*enemyydir[num]) + 0; if: = 1) { stop();
reset: (();
}; setposX: ; setposY: ; checktouching:
}
UNKNOWN {
else: 10; gametime: gametime + 1 if (gametime >= 0 && gametime < 100) speed = 80; window: "speed: " + speed + " gametime: " + gametime; movenemy: ; setTimeout:
}
UNKNOWN {
var: giveposY( 'box' ); if: ; setposX: ; setposY: ; curY: (isNS4||isNS6)?e.pageY:window.event.y; curX2: eval(curX - 40); curY2: eval(curY - 40); boxX: eval(curX - 20); boxY: eval(curY - 20)
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if: ; moving: 0
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if: ; moving: 0; endclock:
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document: ; var: window.confirm('Enter your name?'); if: ; window: ; finaltime: calctime()
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UNKNOWN {
if: = 1 && touch == 0){ setposX( 'box' ,boxX);
setposy: (( 'box' ,boxY);
if: ((curY>69&&curX>69&&curY<381&&curX<381)returnfalse;
elsestop: (();reset();}
else if (
touch ==1){stop();reset();}; checktouching: ; curY: (
isNS4 ||
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e.pageY : window.event.y; boxX: eval(curX -20); boxY: eval(curY -20); curX: (
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e.pageX : window.event.x
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isNS6 = (!document.all && document.getElementById) ? true : false;
var curX, curY, curX2, curY2, boxX, boxY, moving=0, touch=0;
var gametime=0, started=0, speed;
var starttime, endtime, finaltime=0; //pass finaltime to popup window to ask for initials
var enemyxdir = new Array(1,1,1,1);
var enemyydir = new Array(1,1,1,1);
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return divsize;
}
// check to see if 'box' is touching 'enemy1'
function checktouching(num) {
var enemy = "enemy" + num + ""
var difX = giveposX('box') - giveposX(enemy) - 0; // -0 converts to integer
var difY = giveposY('box') - giveposY(enemy) - 0;
// set touch = 1 if it is touching an enemy
if (difX > (-1 * givesize('box', 'x')) && difX < givesize(enemy, 'x') && difY > (-1 * givesize('box', 'y')) && difY < givesize(enemy, 'y')) {
touch = 1;
}
else touch = 0;
}
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var enemy = "enemy" + num + ""
var enemyx = givesize(enemy, 'x');
var enemyy = givesize(enemy, 'y');
if (giveposX(enemy) >= (450 - enemyx) || giveposX(enemy) <= 0) {
enemyxdir[num] = -1 * enemyxdir[num];
}
if (giveposY(enemy) >= (450 - enemyy) || giveposY(enemy) <= 0) {
enemyydir[num] = -1 * enemyydir[num];
}
var newposx = giveposX(enemy) + (step_x*enemyxdir[num]) + 0;
var newposy = giveposY(enemy) + (step_y*enemyydir[num]) + 0;
setposX(enemy, newposx);
setposY(enemy, newposy);
checktouching(num + "");
if (touch == 1) {
stop(); reset();
}
}
function movenemies() {
gametime = gametime + 1
if (gametime >= 0 && gametime < 100) speed = 80;
else if (gametime >= 100 && gametime < 200) speed = 60;
else if (gametime >= 200 && gametime < 300) speed = 40;
else if (gametime >= 300 && gametime < 400) speed = 30;
else if (gametime >= 400 && gametime < 500) speed = 20;
else speed = 10;
movenemy(0,-10,12);
movenemy(1,-12,-20);
movenemy(2,15,-13);
movenemy(3,17,11);
setTimeout(movenemies,speed);
}
function start(e) {
if (started == 0) { movenemies(); startclock(); started = 1; }
curX = (isNS4 || isNS6) ? e.pageX : window.event.x ;
curY = (isNS4 || isNS6) ? e.pageY : window.event.y ;
curX2 = eval(curX - 40);
curY2 = eval(curY - 40);
boxX = eval(curX - 20);
boxY = eval(curY - 20);
var boxleft = giveposX('box');
var boxtop = giveposY('box');
if (curX > boxleft && curX2 < boxleft && curY > boxtop && curY2 < boxtop) {
moving = 1;
setposX('box', boxX);
setposY('box', boxY);
if (isNS4 || isNS6){
document.captureEvents(Event.MOUSEMOVE);
}
}
}
function stop(e){
moving=0;
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document.releaseEvents(Event.MOUSEMOVE);
}
}
function reset(e){
endclock();
moving=0;
if (isNS4 || isNS6){
document.releaseEvents(Event.MOUSEMOVE);
}
if (finaltime == 0) {
finaltime = calctime();
window.alert('你坚持了 ' + finaltime + ' 秒.. ');
document.location.reload();
}
}
function checkLocation(e){
curX = (isNS4 || isNS6) ? e.pageX : window.event.x ;
curY = (isNS4 || isNS6) ? e.pageY : window.event.y ;
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boxY = eval(curY - 20);
checktouching('1');
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setposY('box',boxY);
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<META content="MSHTML 6.00.3790.4426" name=GENERATOR></HEAD>
<BODY text=#000000 bgColor=#ffffff leftMargin=0 topMargin=0 marginheight="0"
marginwidth="0">
<DIV id=box
style="LEFT: 205px; WIDTH: 40px; POSITION: absolute; TOP: 205px; HEIGHT: 40px; BACKGROUND-COLOR: #990000; layer-background-color: #990000">
<TABLE height=40 width=40>
<TBODY>
<TR>
<TD> </TD></TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy0
style="LEFT: 270px; WIDTH: 60px; POSITION: absolute; TOP: 60px; HEIGHT: 50px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=50 width=60>
<TBODY>
<TR>
<TD> </TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy1
style="LEFT: 300px; WIDTH: 100px; POSITION: absolute; TOP: 330px; HEIGHT: 20px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=20 width=100>
<TBODY>
<TR>
<TD> </TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy2
style="LEFT: 70px; WIDTH: 30px; POSITION: absolute; TOP: 320px; HEIGHT: 60px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=60 width=30>
<TBODY>
<TR>
<TD> </TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy3
style="LEFT: 70px; WIDTH: 60px; POSITION: absolute; TOP: 70px; HEIGHT: 60px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=60 width=60>
<TBODY>
<TR>
<TD> </TD></TR></TBODY></TABLE></DIV>
<TABLE cellSpacing=0 cellPadding=0 border=0><!-- row 1 -->
<TBODY>
<TR>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
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<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
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<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
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<TD width=50 bgColor=#000000 height=50>
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<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 2 -->
<TR>
<TD width=50 bgColor=#000000 height=50>
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<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
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<TD width=50 height=50>
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<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
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<TD width=50 height=50>
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<TD width=50 height=50>
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<TBODY>
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<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
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<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
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<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 3 -->
<TR>
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<TABLE>
<TBODY>
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<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
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<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 4 -->
<TR>
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<TD></TD></TR></TBODY></TABLE></TD>
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<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 6 -->
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Ă <TR>
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<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 7 -->
<TR>
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<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
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<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 8 -->
<TR>
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<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 height=50>
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<TD width=50 height=50>
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<TR>
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<TD width=50 height=50>
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<TBODY>
<TR>
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<TD width=50 height=50>
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<TR>
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<TD width=50 height=50>
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<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 9 -->
<TR>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>Ă
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD>
<TD width=50 bgColor=#000000 height=50>
<TABLE>
<TBODY>
<TR>
<TD></TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE>
<DIV id=layer1
style="Z-INDEX: 1; LEFT: 467px; WIDTH: 285px; POSITION: absolute; TOP: 82px; HEIGHT: 293px">
<P>click onto the red block with jump over it:<BR>鼠标移动到红色部分。<BR>move the red
block avoiding crash with the blue ones<BR>拖动红块,避免碰到蓝色部分。<BR>don't touch the
black edge.<BR>不要碰到黑色区域。 <BR>if you can reach more than 18 seconds, you are a
genius.<BR>如果你能达到18秒以上,你算得上是个天才。 <BR><BR>it is said that the pilots from the us
air force<BR>are forced to reach 2 minutes.<BR>据说,美国空军的飞行员被强制达到2分钟。发给你的朋友一块玩吧!
</P>
<P>友情提醒:请使用IE 不要用Maxthon等第三方浏览器</P></DIV></BODY></HTML>
posted on 2009-03-12 18:00
sanmao 阅读(166)
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