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Posted on 2005-11-16 18:19 让变化成为计划的一部分 阅读(494) 评论(0) 编辑 收藏 所属分类: J2ME
请参考java.util.TimerTask.
TimerTask is something like Timer in VisualBasic. You can sepcify a time period in milliseconds
for your requirement"一幅LOGO显示完以后,几秒种自动显示下一幅LOGO". Here is an sample code.
 public void testTimer() {
MyTimerTask myTimerTask = new MyTimerTask();
Timer timer = new Timer();
timer.schedule(myTimerTask, 5000, 10000); //wait for 5 seconds and then call the function every

10 seconds
}

 class MyTimerTask extends TimerTask {
 public void run() {
//This method will be called every 10 Seconds

Image im = Image.createImage(imageData, 0, imageData.length);
if(im == null)
System.out.println("NULL IMAGE");
System.out.println("The Size of the Byte Array is:" +imageData);
if(frm.size() > 0)
for(int i = 0; i < frm.size(); i++)
frm.delete(i);
frm.append(im);
disp.setCurrent(frm);

}
}


另外,对于你所说的是不是应该叫做SplashScreen,那么国外曾经有人给出这么一个例子,虽然不是周期性地显示一张又一张的图片,而是利用TimerTask周期性地repaint画布,画出一种Splash Screen的感觉,你可以参考:
import java.util.*;

import javax.microedition.lcdui.*;

public class WaitCanvas
 extends Canvas {
private int mCount, mMaximum;
private int mInterval;

private int mWidth, mHeight, mX, mY, mRadius;
private String mMessage;

 public WaitCanvas() {
mCount = 0;
mMaximum = 36;
mInterval = 100;

mWidth = getWidth();
mHeight = getHeight();

// Calculate the radius.
int halfWidth = (mWidth - mRadius) / 2;
int halfHeight = (mHeight - mRadius) / 2;
mRadius = Math.min(halfWidth, halfHeight);

// Calculate the location.
mX = halfWidth - mRadius / 2;
mY = halfHeight - mRadius / 2;

// Create a Timer to update the display.
 TimerTask task = new TimerTask() {
 public void run() {
mCount = (mCount + 1) % mMaximum;
repaint();
}
};
Timer timer = new Timer();
timer.schedule(task, 0, mInterval);
}

 public void setMessage(String s) {
mMessage = s;
repaint();
}

 public void paint(Graphics g) {
int theta = -(mCount * 180 / mMaximum);


// Clear the whole screen.
g.setColor(255, 255, 255);
g.fillRect(0, 0, mWidth, mHeight);

// Now draw the pinwheel.
g.setColor(0, 0, 0);

g.drawArc(mX, mY, mRadius, mRadius, 0, 360);

g.fillArc(mX, mY, mRadius, mRadius, theta + 20, 20);
//g.fillArc(mX, mY, mRadius, mRadius, theta + 60, 60);
//g.fillArc(mX, mY, mRadius, mRadius, theta + 90, 90);
//g.fillArc(mX, mY, mRadius, mRadius, theta + 120, 120);

// Draw the message, if there is a message.
if (mMessage != null)
g.drawString(mMessage, mWidth / 2, mHeight,
Graphics.BOTTOM | Graphics.HCENTER);
}
}


上面那个是利用TimerTask自动定时填充图形来展示Splash Screen的,那么下面这个就是显示图片来Splash Screen了:
import java.util.*;
import javax.microedition.lcdui.*;

 public class Splash extends Canvas {

private Display display;
private Displayable next;
private Timer timer=new Timer();

 public Splash (Display display,Displayable next) {
this.display=display;
this.next=next;
display.setCurrent(this);
}

 protected void showNotify () {
 timer.schedule( new TimerTask () { public void run() {
displayNext(); }},8000);
}

 protected void hideNotify() {
timer.cancel();
}

 protected void keyPressed (int keycode) {
displayNext();
}

 protected void pointerPressed (int x, int y) {
displayNext();
}

 private void displayNext() {
display.setCurrent(next);
}

 protected void paint (Graphics g) {
int height=this.getHeight();
int width=this.getWidth();

// fill background as white
g.setColor(0xFFFFFF);
g.fillRect(0,0,width,height);

Image logo=null;
 try {
logo=Image.createImage("/images/logo.png");
 } catch (Exception ignore) {}

g.drawImage(logo,width/2,height/2,g.HCENTER|g.VCENTER);
}

}

here's the calling method in your midlet(it passes the Display and current Displayable):

 /** *//**
* This shows the splash
*/

 private void showSplash () {
new Splash (display,MenuList);
}

 还有一种办法是利用currentTimeMillis。 无非就是利用System.currentTimeMillis()+2000先行计算出什么时间该显示 后一幅图片了,如果靠while循环不断检测发现时间到了,就换那张图片。
private boolean showImage;
 

void someMethod()
  {
long time = System.currentTimeMillis()+2000;

showImage = true;
while(System.currentTimeMillis()<time)
  {
repaint();
serviceRepaints();
}
showImage = false;
}

public void paint()
  {
 
if(showImage)
g.drawImage(img,offsetX,MAX_Y/2,g.LEFT|g.VCENTER);
}
efei说: “你要做的无非就是一个延时,过一定时间就换一幅图片。至于怎么来判断这个延时,方法多种多样,用线程,用TimerTask,用System.currentTimeMillis(),基本上都一样
个人比较倾向于使用线程作为固定的时钟脉冲来驱动游戏。
对于System.currentTimeMillis(),我只能告诉你两点,一是它的作用是取得当前时间,二呢,用这个方法如果只是简单比较时间,那么如果中断游戏,过一段时间再恢复,就会存在问题。 ”
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