/////////////////////////////////////////////////////////////////////////////
// Name: minimal.cpp
// Purpose: Minimal wxWidgets sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id: minimal.cpp,v 1.67 2005/02/20 16:14:03 JS Exp $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include <string>
#include <iostream>
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources and even
// though we could still include the XPM here it would be unused)
#if !defined(__WXMSW__) && !defined(__WXPM__)
#include "sample.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title);
wxButton *WxButton1;
wxTextCtrl *wxTextCtrl1;
wxTextCtrl *wxTextCtrl2;
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void WxButton1Click(wxCommandEvent& event);
private:
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
ID_WXBUTTON1 = 1001,
// menu items
Minimal_Quit = wxID_EXIT,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
Minimal_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
EVT_BUTTON(ID_WXBUTTON1,MyFrame::WxButton1Click)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame(_T("helloworld-test"));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the
// application would exit immediately.
return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title)
: wxFrame(NULL, wxID_ANY, title)
{
// set the frame icon
SetIcon(wxICON(sample));
#if wxUSE_MENUS
wxMenu *fileMenu = new wxMenu;
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
fileMenu->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(fileMenu, _T("&系统"));
menuBar->Append(helpMenu, _T("&帮助"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(_T("helloworld-test"));
#endif // wxUSE_STATUSBAR
wxPanel* p = new wxPanel(this, -1);
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
/* topsizer->Add(
new wxStaticText( p, wxID_ANY, _T("An explanation (wxALIGN_RIGHT).") ),
wxSizerFlags().Align(wxALIGN_RIGHT).Border(wxALL & ~wxBOTTOM, 5));
topsizer->Add(
new wxTextCtrl( p, wxID_ANY, _T("My text (wxEXPAND)."), wxDefaultPosition, wxSize(100,60), wxTE_MULTILINE),
wxSizerFlags(1).Expand().Border(wxALL, 5));
wxBoxSizer *statsizer = new wxStaticBoxSizer(
new wxStaticBox(p, wxID_ANY, _T("A wxStaticBoxSizer")), wxVERTICAL );
statsizer->Add(
new wxStaticText(p, wxID_ANY, _T("And some TEXT inside it")),
wxSizerFlags().Center().Border(wxALL, 30));
topsizer->Add(
statsizer,
wxSizerFlags(1).Expand().Border(wxALL, 10));*/
wxGridSizer *gridsizer = new wxGridSizer(2, 5, 5);
gridsizer->Add(new wxStaticText(p, wxID_ANY, _T("Label")),
wxSizerFlags().Align(wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL));
wxTextCtrl1 = new wxTextCtrl(p, wxID_ANY, _T(""));
gridsizer->Add(wxTextCtrl1,
wxSizerFlags(1).Align(wxGROW | wxALIGN_CENTER_VERTICAL));
gridsizer->Add(new wxStaticText(p, wxID_ANY, _T("Another label")),
wxSizerFlags().Align(wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL));
wxTextCtrl2 = new wxTextCtrl(p, wxID_ANY, _T(""));
gridsizer->Add(wxTextCtrl2,
wxSizerFlags(1).Align(wxGROW | wxALIGN_CENTER_VERTICAL));
gridsizer->Add(new wxStaticText(p, wxID_ANY, _T("Final label")),
wxSizerFlags().Align(wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL));
gridsizer->Add(new wxTextCtrl(p, wxID_ANY, _T("")),
wxSizerFlags().Align(wxGROW | wxALIGN_CENTER_VERTICAL));
topsizer->Add(
gridsizer,
wxSizerFlags().Proportion(1).Expand().Border(wxALL, 10));
wxBoxSizer *button_box = new wxBoxSizer( wxHORIZONTAL );
button_box->Add(
new wxButton( p, wxID_ANY, _T("Two buttons in a box") ),
wxSizerFlags().Border(wxALL, 7));
WxButton1 = new wxButton(p, ID_WXBUTTON1, _T("WxButton1"), wxPoint(142,184), wxSize(75,25), 0, wxDefaultValidator, wxT("WxButton1"));
button_box->Add(WxButton1, wxSizerFlags().Border(wxALL, 7));
button_box->Add(
new wxButton( p, wxID_ANY, _T("(wxCENTER)") ),
wxSizerFlags().Border(wxALL, 7));
topsizer->Add(button_box, wxSizerFlags().Center());
p->SetSizer( topsizer );
topsizer->SetSizeHints( this );
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("helloworld-test.\n")
_T("helloworld-test"));
wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
}
void MyFrame::WxButton1Click(wxCommandEvent& WXUNUSED(event))
{
wxString n1 = wxTextCtrl1->GetValue();
wxString n2 = wxTextCtrl1->GetValue();
std::string nx = (std::string)n1;
std::cout << nx <<std::endl;
wxString msg;
msg.Printf( _T(n1));
wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
}