function __flash__arrayToXML(obj) {
var s = "<array>";
for (var i=0; i<obj.length; i++) {
s += "<property id=\"" + i + "\">" + __flash__toXML(obj[i]) + "</property>";
}
return s+"</array>";
}
function __flash__argumentsToXML(obj,index) {
var s = "<arguments>";
for (var i=index; i<obj.length; i++) {
s += __flash__toXML(obj[i]);
}
return s+"</arguments>";
}
function __flash__objectToXML(obj) {
var s = "<object>";
for (var prop in obj) {
s += "<property id=\"" + prop + "\">" + __flash__toXML(obj[prop]) + "</property>";
}
return s+"</object>";
}
function __flash__escapeXML(s) {
return s.replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">").replace(/"/g, """).replace(/'/g, "'");
}
function __flash__toXML(value) {
var type = typeof(value);
if (type == "string") {
return "<string>" + __flash__escapeXML(value) + "</string>";
} else if (type == "undefined") {
return "<undefined/>";
} else if (type == "number") {
return "<number>" + value + "</number>";
} else if (value == null) {
return "<null/>";
} else if (type == "boolean") {
return value ? "<true/>" : "<false/>";
} else if (value instanceof Date) {
return "<date>" + value.getTime() + "</date>";
} else if (value instanceof Array) {
return __flash__arrayToXML(value);
} else if (type == "object") {
return __flash__objectToXML(value);
} else {
return "<null/>"; //???
}
}
function __flash__addCallback(instance, name) {
instance[name] = function () {
return eval(instance.CallFunction("<invoke name=\""+name+"\" returntype=\"javascript\">" + __flash__argumentsToXML(arguments,0) + "</invoke>"));
}
}
function __flash__removeCallback(instance, name) {
instance[name] = null;
}
啥都甭说了,看看上面这几个“+=”,已经把啥都说了。刚看到youyee同学定位到一个严重性能瓶颈并表情上面把这段flash往页面里面注入的代码贴出来的时候,emu简直无法相信。
还好大家都是干这行的,在flash注入完上述脚本后再覆盖(一开始误为重载了,感谢等同学的)掉这几个函数并不为难,最多就是为之难受罢了。