网上也看到不少自己用js写的俄罗斯方块,为了。。。,我觉得自己也小试一把,希望大家能提出宝贵意见出来,小弟拜谢!!
图示:

以下是源代码:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Tetris</title>
<style type="text/css">

body
{margin:0;padding:0;font-family:Verdana;}

.container
{border:2px solid #ccc;overflow:hidden;zoom:1;padding:10px;}

#game-area
{float:left;width:200px;height:400px;border:4px solid #999;padding:0;margin:0;font-size:0;line-height:0;overflow:hidden;}

#game-area ul
{overflow:hidden;zoom:1;padding:0;margin:0;}

#game-area ul li
{float:left;width:20px;height:20px;overflow:hidden;font-size:0;line-height:0;}

.blue
{background-color:#1E87F0;}

.yellow
{background-color:#F77117;}

.green
{background-color:#91C846;}

.violet
{background-color:#E727CF;}

#game-oper
{float:left;display:inline;margin-left:20px;font-size:14px;}


#next
{margin:20px 0;width:100px;border:2px solid #ccc;padding:0;font-size:0;line-height:0;overflow:hidden;}

#next ul
{overflow:hidden;zoom:1;padding:0;margin:0;}

#next ul li
{float:left;width:10px;height:10px;overflow:hidden;font-size:0;line-height:0;}

#info
{font-size:16px;}

#sn-stage
{color:#1E87F0;font-weight:bold;}

#sn-score
{color:#F77117;font-weight:bold;}

#oper
{margin:10px 0;}

#oper button
{font-size:14px;margin-right:5px;padding:2px 5px;font-family:Verdana;}

#debug
{color:#ff0000;font-weight:bold;}
</style>
</head>
<body>
<div class="container">
<div id="game-area"></div>
<div id="game-oper">
<h3>Tetris Game</h3>
<div id="info">
Stage : <span id="sn-stage">1</span>,
Score : <span id="sn-score">0</span>
</div>
<div id="next"></div>
<div id="oper">
<button id="begin">Begin</button>
<button id="restart">Again</button>
</div>
<div id="debug"></div>
</div>
</div>
<script type="text/javascript">

var Tetris = (function()
{

var $ = function(s)
{return document.getElementById(s)};
var _blockType = null;
var _timer = null;
var indexLine = 0;
var indexBlock = null;
var nextBlock = null;
var ranType = 0,nextranType = 0;
var ranTypeDir = 0,nextranTypeDir = 0;
var ranTypeLen = 1,nextranTypeLen = 0;
var left = 0;
var indexColor = null;
var NextColor = null;
var speed = 600;
var isPause = false;

var colorList = ["blue","yellow","green","violet"];


var initType = function()
{
_blockType = [
[
[
[indexLine,4 + left],
[indexLine,5 + left],
[indexLine + 1,4 + left],
[indexLine + 1,5 + left]
]
],

[
[
[indexLine,4 + left],
[indexLine + 1,4 + left],
[indexLine + 2,4 + left],
[indexLine + 2,5 + left]
],
[
[indexLine,3 + left],
[indexLine,4 + left],
[indexLine,5 + left],
[indexLine + 1,3 + left]
],
[
[indexLine,4 + left],
[indexLine,5 + left],
[indexLine + 1,5 + left],
[indexLine + 2,5 + left]
],
[
[indexLine,5 + left],
[indexLine + 1,3 + left],
[indexLine + 1,4 + left],
[indexLine + 1,5 + left]
]
],

[
[
[indexLine,5 + left],
[indexLine + 1,5 + left],
[indexLine + 2,5 + left],
[indexLine + 2,4 + left]
],
[
[indexLine,4 + left],
[indexLine + 1,4 + left],
[indexLine + 1,5 + left],
[indexLine + 1,6 + left]
],
[
[indexLine,5 + left],
[indexLine,6 + left],
[indexLine + 1,5 + left],
[indexLine + 2,5 + left]
],
[
[indexLine,4 + left],
[indexLine,5 + left],
[indexLine,6 + left],
[indexLine + 1,6 + left]
]
],


[
[
[indexLine,4 + left],
[indexLine,5 + left],
[indexLine + 1,4 + left],
[indexLine + 1,5 + left]
]
],

[
[
[indexLine,5 + left],
[indexLine + 1,4 + left],
[indexLine + 1,5 + left],
[indexLine + 2,4 + left]
],
[
[indexLine,4 + left],
[indexLine,5 + left],
[indexLine + 1,5 + left],
[indexLine + 1,6 + left]
]
],

[
[
[indexLine,4 + left],
[indexLine + 1,4 + left],
[indexLine + 1,5 + left],
[indexLine + 2,5 + left]
],
[
[indexLine,5 + left],
[indexLine,6 + left],
[indexLine + 1,4 + left],
[indexLine + 1,5 + left]
]
],

[
[
[indexLine,5 + left],
[indexLine + 1,4 + left],
[indexLine + 1,5 + left],
[indexLine + 1,6 + left]
],
[
[indexLine,4 + left],
[indexLine + 1,5 + left],
[indexLine + 1,4 + left],
[indexLine + 2,4 + left]
],
[
[indexLine + 1,5 + left],
[indexLine,4 + left],
[indexLine,5 + left],
[indexLine,6 + left]
],
[
[indexLine,5 + left],
[indexLine + 1,4 + left],
[indexLine + 1,5 + left],
[indexLine + 2,5 + left]
]
],

[
[
[indexLine,3 + left],
[indexLine,4 + left],
[indexLine,5 + left],
[indexLine,6 + left]
],
[
[indexLine,5 + left],
[indexLine + 1,5 + left],
[indexLine + 2,5 + left],
[indexLine + 3,5 + left]
]
],

[
[
[indexLine,5 + left]
]
],

[
[
[indexLine,4 + left],
[indexLine,5 + left],
[indexLine + 1,4 + left]
],
[
[indexLine,4 + left],
[indexLine,5 + left],
[indexLine + 1,5 + left]
],
[
[indexLine,5 + left],
[indexLine + 1,4 + left],
[indexLine + 1,5 + left]
],
[
[indexLine,4 + left],
[indexLine + 1,4 + left],
[indexLine + 1,5 + left]
]
]
];
}

var clearNext = function()
{
var len = $("next").getElementsByTagName("li").length;

for(var i = 0; i < len; i++)
{
$("next").getElementsByTagName("li")[i].className = "";
}
};

var createBlock = function()
{
initType();
nextColor = Math.ceil(Math.random() * colorList.length) - 1;
nextranType = Math.ceil(Math.random() * _blockType.length) - 1;
nextranTypeDir = Math.ceil(Math.random() * _blockType[nextranType].length) - 1;
nextranTypeLen = _blockType[nextranType].length;
nextBlock = _blockType[nextranType][nextranTypeDir];
clearNext();

for(var i = 0; i < nextBlock.length; i++)
{
$("next-" + nextBlock[i][0] + "-" + nextBlock[i][1]).className = colorList[nextColor];
}
};

var getNext = function()
{
ranType = nextranType;
ranTypeDir = nextranTypeDir;
ranTypeLen = nextranTypeLen;
indexBlock = nextBlock;
indexColor = nextColor;
};

var setStage = function()
{
var _score = parseInt($("sn-score").innerHTML,10);
var _stage = 1;

if(_score >= 100 && _score < 200)
{
speed = 500;
_stage = 2;

}else if(_score >= 200 && _score < 300)
{
speed = 400;
_stage = 3;

}else if(_score >= 300 && _score < 400)
{
speed = 300;
_stage = 4;

}else if(_score >= 400 && _score < 500)
{
speed = 200;
_stage = 5;

}else if(_score >= 500 && _score < 600)
{
speed = 100;
_stage = 6;

}else if(_score >= 600)
{
speed = 80;
_stage = 7;
}
$("sn-stage").innerHTML = _stage;
};

var downAction = function()
{

if(isBottom() || isBottomBlock())
{

for(var i = indexBlock.length - 1; i > -1; i--)
{

if(indexBlock[i][0] == 0)
{
$("debug").innerHTML = "Game Over!";
clearInterval(_timer);
_timer = null;
return false;
}
$("item-" + indexBlock[i][0] + "-" + indexBlock[i][1]).title = "block";
}
clearAction();
clearInterval(_timer);
_timer = null;
indexLine = 0;
left = 0;
getNext();
startAction();
return;
};

for(var i = indexBlock.length - 1; i > -1; i--)
{
$("item-" + indexBlock[i][0] + "-" + indexBlock[i][1]).className = "";
}

for(var i = indexBlock.length - 1; i > -1; i--)
{
indexBlock[i][0] = indexBlock[i][0] + 1;
$("item-" + indexBlock[i][0] + "-" + indexBlock[i][1]).className = colorList[indexColor];
}
};

var isBottomBlock = function()
{

for(var i = indexBlock.length - 1; i > -1; i--)
{
var x = indexBlock[i][0] + 1;

if("block" == $("item-" + x + "-" + indexBlock[i][1]).title)
{
return true;
}
}
return false;
};

var isBottom = function()
{

for(var i = indexBlock.length - 1; i > -1; i--)
{

if(indexBlock[i][0] == 19)
{
return true;
}
}
return false;
};

var isLeft = function()
{

for(var i = indexBlock.length - 1; i > -1; i--)
{

if(indexBlock[i][1] == 0)
{
return true;
}
}
return false;
};

var isRight = function()
{

for(var i = indexBlock.length - 1; i > -1; i--)
{

if(indexBlock[i][1] == 9)
{
return true;
}
}
return false;
};

var isBlock = function(dir)
{

switch(dir)
{
case "left" :

for(var i = indexBlock.length - 1; i > -1; i--)
{
var y = indexBlock[i][1] - 1;

if("block" == $("item-" + indexBlock[i][0] + "-" + y).title)
{
return true;
}
}
break;
case "right" :

for(var i = indexBlock.length - 1; i > -1; i--)
{
var y = indexBlock[i][1] + 1;

if("block" == $("item-" + indexBlock[i][0] + "-" + y).title)
{
return true;
}
}
break;
}
return false;
};

var leftAction = function()
{

if(isLeft() || isBlock("left") || isPause)
{return false};
left--;

for(var i = indexBlock.length - 1; i > -1; i--)
{
$("item-" + indexBlock[i][0] + "-" + indexBlock[i][1]).className = "";
}

for(var i = indexBlock.length - 1; i > -1; i--)
{
indexBlock[i][1] = indexBlock[i][1] - 1;
$("item-" + indexBlock[i][0] + "-" + indexBlock[i][1]).className = colorList[indexColor];
}
};

var rightAction = function()
{

if(isRight() || isBlock("right") || isPause)
{return false};
left++;

for(var i = indexBlock.length - 1; i > -1; i--)
{
$("item-" + indexBlock[i][0] + "-" + indexBlock[i][1]).className = "";
}

for(var i = indexBlock.length - 1; i > -1; i--)
{
indexBlock[i][1] = indexBlock[i][1] + 1;
$("item-" + indexBlock[i][0] + "-" + indexBlock[i][1]).className = colorList[indexColor];
}
};

var changeAction = function()
{

if(ranTypeLen == 1 || isPause)
{return false};
initType();
var _dir = (ranTypeDir + 1 == ranTypeLen) ? 0 : ranTypeDir + 1;
var _tmpBlock = _blockType[ranType][_dir];
//$("debug").innerHTML = _tmpBlock;

for(var i = _tmpBlock.length - 1; i > -1; i--)
{

if(null == $("item-" + _tmpBlock[i][0] + "-" + _tmpBlock[i][1]) || "block" == $("item-" + _tmpBlock[i][0] + "-" + _tmpBlock[i][1]).title)
{
return false;
}
}

for(var i = indexBlock.length - 1; i > -1; i--)
{
$("item-" + indexBlock[i][0] + "-" + indexBlock[i][1]).className = "";
}
ranTypeDir++;

if(ranTypeDir == ranTypeLen)
{
ranTypeDir = 0;
}

indexBlock = _blockType[ranType][ranTypeDir];

for(var i = 0; i < indexBlock.length; i++)
{
$("item-" + indexBlock[i][0] + "-" + indexBlock[i][1]).className = colorList[indexColor];
}
};

var speedAction = function(flag)
{

if(isPause)
{return false};
clearInterval(_timer);
_timer = null;

flag ? _timer = setInterval(function()
{downAction();indexLine++;},50) : _timer = setInterval(function()
{downAction();indexLine++;},speed);
};

var pauseAction = function()
{
clearInterval(_timer);
_timer = null;
};

var startAction = function()
{

if(null == indexBlock)
{
getNext();
};

for(var i = 0; i < indexBlock.length; i++)
{
$("item-" + indexBlock[i][0] + "-" + indexBlock[i][1]).className = colorList[indexColor];
}

if(_timer)
{clearInterval(_timer);_timer = null};

_timer = setInterval(function()
{downAction();indexLine++;},speed);
createBlock();
};

var restartAction = function()
{

_timer = setInterval(function()
{downAction();indexLine++;},speed);
};

var clearAction = function()
{

for(var i = 19; i > -1; i--)
{
var k = 0

for(var j = 0; j < 10; j++)
{

if("block" == $("item-" + i + "-" + j).title)
{
k++;

if(10 == k)
{

for(var y = 0; y < 10; y++)
{
$("item-" + i + "-" + y).className = "";
$("item-" + i + "-" + y).title = "";
}

for(var x = i - 1; x > -1; x--)
{

for(var k = 0; k < 10; k++)
{

if("block" == $("item-" + x + "-" + k).title)
{
var _class = $("item-" + x + "-" + k).className;
$("item-" + (x + 1) + "-" + k).className = _class;
$("item-" + (x + 1) + "-" + k).title = "block";
$("item-" + x + "-" + k).className = "";
$("item-" + x + "-" + k).title = "";
}
}
}
i++;
$("sn-score").innerHTML = parseInt($("sn-score").innerHTML,10) + 10;
setStage();
}
}
}
}
};

var initBoard = function()
{
var _arr = [];
_arr.push("<ul>");

for(var i = 0,j = 0,k = 0; i < 200; i++)
{
_arr.push("<li id='item-"+ k + "-" + j +"'></li>");
j++;

if(j > 9)
{j = 0;k++};
}
_arr.push("</ul>");
$("game-area").innerHTML = _arr.join("");
_arr = [];
_arr.push("<ul>");

for(var i = 0,j = 0,k = 0; i < 40; i++)
{
_arr.push("<li id='next-"+ k + "-" + j +"'></li>");
j++;

if(j > 9)
{j = 0;k++};
}
_arr.push("</ul>");
$("next").innerHTML = _arr.join("");

document.onkeydown = function(e)
{

switch(keyCode(e))
{
case 37 :
leftAction();
break;
case 39 :
rightAction();
break;
case 38 :
changeAction();
break;
case 40 :
speedAction(true);
break;
}
}

$("begin").onclick = function()
{

if("Begin" == this.innerHTML)
{

if(null == indexBlock)
{
startAction();

}else
{
restartAction();
isPause = false;
}
this.innerHTML = "Pause";

}else if("Pause" == this.innerHTML)
{
pauseAction();
isPause = true;
this.innerHTML = "Begin";
}
}

$("restart").onclick = function()
{
clearAction();
clearInterval(_timer);
_timer = null;
indexLine = 0;
left = 0;
initType();
indexBlock = null;
initBoard();
createBlock();
speed = 600;
$("sn-score").innerHTML = "0";
$("sn-stage").innerHTML = "1";
$("begin").innerHTML = "Begin";
$("debug").innerHTML = "";
}

/**//*document.onkeypress = function(e){
if(40 == keyCode(e)){
speedAction(true);
}
}
document.onkeyup = function(e){
switch(keyCode(e)){
case 40 :
speedAction();
break;
}
}*/
};

var keyCode = function(evt)
{
evt = (evt) ? evt : ((window.event) ? window.event : "");
return evt.keyCode ? evt.keyCode : evt.which;
};

return
{
init : initBoard,
create : createBlock
};
})();
Tetris.init();
Tetris.create();
</script>
</body>
</html>


posted on 2009-12-30 20:27
jacklau 阅读(271)
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