大家晚上好啊 我是寻觅!
以后会有文章给大家介绍一个java 3D 游戏引擎现在,先委屈大家看个简单例子了,呵呵;
先给大家个游戏引擎下载地址大家可以先下去看看:在这里要感谢新朋友守护天使的推荐
http://www.mirrorservice.org/sites/download.sourceforge.net/pub/sourceforge/j/ji/jirr/
呵呵,废话少说了 开始解析代码
大家先要下载些东西,说实话java就是这样,功能不错就是麻烦
下载:
jmf-2_1_1e-windows-i586.exe
http://java.sun.com/products/java-media/jmf/2.1.1/download.html
Java 3D for Windows (32bit).exe
http://www.downloadjava3d.com/windows.php 或
https://java3d.dev.java.net/binary-builds.html
接着,安装就不说了,easy very
当然希望大家把doc也下来看看。
装好后,给大家一个经过我修改的简单实验代码:(由于时间关系,解说会放在以后)
1 import java.awt. * ;
2 import javax.swing. * ;
3 import javax.media.j3d. * ;
4 import javax.vecmath. * ;
5 import java.awt.event. * ;
6 import com.sun.j3d.utils.geometry. * ;
7
8 public class MyJava3D extends JFrame
9 {
10 // Virtual Universe object.
11 private VirtualUniverse universe;
12
13 // Locale of the scene graph.
14 private Locale locale;
15
16
17 // BranchGroup for the Content Branch of the scene
18 private BranchGroup contentBranch;
19
20 // TransformGroup node of the scene contents
21 private TransformGroup contentsTransGr;
22
23
24 // BranchGroup for the View Branch of the scene
25 private BranchGroup viewBranch;
26
27 // ViewPlatform node, defines from where the scene is viewed.
28 private ViewPlatform viewPlatform;
29
30 // Transform group for the ViewPlatform node
31 private TransformGroup vpTransGr;
32
33 // View node, defines the View parameters.
34 private View view;
35
36 // A PhysicalBody object can specify the user's head
37 PhysicalBody body;
38
39 // A PhysicalEnvironment object can specify the physical
40 // environment in which the view will be generated
41 PhysicalEnvironment environment;
42
43 // Drawing canvas for 3D rendering
44 private Canvas3D canvas;
45
46 // Screen3D Object contains screen's information
47 private Screen3D screen;
48
49 private Bounds bounds;
50
51 // ***********************MyJava3D******************************/
52 public MyJava3D()
53 {
54 super ( " My First Java3D Example " );
55
56 // ****************************************************************************************/
57
58 GraphicsDevice dev =
59 GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
60 GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
61 GraphicsConfiguration config =
62 GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getBestConfiguration(template);
63 canvas = new Canvas3D(config);
64
65
66
67
68
69
70 // Creating and setting the Canvas3D
71 // canvas = new Canvas3D(null); // 改了这里
72
73 // ****************************************************************************************/
74
75
76 getContentPane().setLayout( new BorderLayout( ) );
77 getContentPane().add(canvas, " Center " );
78
79 // Setting the VirtualUniverse and the Locale nodes
80 setUniverse();
81
82 // Setting the content branch
83 setContent();
84
85 // Setting the view branch
86 setViewing();
87
88 // To avoid problems between Java3D and Swing
89 JPopupMenu.setDefaultLightWeightPopupEnabled( false );
90
91 // enabling window closing
92 addWindowListener( new WindowAdapter() {
93 public void windowClosing(WindowEvent e)
94 {System.exit( 0 ); } } );
95 setSize( 600 , 600 );
96 bounds = new BoundingSphere( new Point3d( 0.0 , 0.0 , 0.0 ), Double.MAX_VALUE);
97 }
98 // ***********************MyJava3D******************************/
99
100 // ***********************setUniverse******************************/
101 private void setUniverse()
102 {
103 // Creating the VirtualUniverse and the Locale nodes
104 universe = new VirtualUniverse();
105 locale = new Locale(universe);
106 }
107 // ***********************setUniverse******************************/
108
109 // ***********************setContent******************************/
110 private void setContent()
111 {
112 // Creating the content branch
113
114 contentsTransGr = new TransformGroup();
115 contentsTransGr.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
116
117 setLighting();
118
119 ColorCube cube1 = new ColorCube( 0.1 );
120
121 Appearance appearance = new Appearance();
122 cube1.setAppearance(appearance);
123
124 contentsTransGr.addChild(cube1);
125
126
127 ColorCube cube2 = new ColorCube( 0.25 );
128
129 Transform3D t1 = new Transform3D();
130 t1.rotZ( 0.5 );
131 Transform3D t2 = new Transform3D();
132 t2.set( new Vector3f( 0.7f , 0.6f , - 1.0f ));
133 t2.mul(t1);
134 TransformGroup trans2 = new TransformGroup(t2);
135 trans2.addChild(cube2);
136 contentsTransGr.addChild(trans2);
137
138
139 Sphere sphere = new Sphere( 0.2f );
140 Transform3D t3 = new Transform3D();
141 t3.set( new Vector3f( - 0.2f , 0.5f , - 0.2f ));
142 TransformGroup trans3 = new TransformGroup(t3);
143
144 Appearance appearance3 = new Appearance();
145
146 Material mat = new Material();
147 mat.setEmissiveColor( - 0.2f , 1.5f , 0.1f );
148 mat.setShininess( 5.0f );
149 appearance3.setMaterial(mat);
150 sphere.setAppearance(appearance3);
151 trans3.addChild(sphere);
152 contentsTransGr.addChild(trans3);
153
154
155 contentBranch = new BranchGroup();
156 contentBranch.addChild(contentsTransGr);
157 // Compiling the branch graph before making it live
158 contentBranch .compile();
159
160 // Adding a branch graph into a locale makes its nodes live (drawable)
161 locale.addBranchGraph(contentBranch);
162 }
163 // ***********************setContent******************************/
164
165 // ***********************setLighting******************************/
166 private void setLighting()
167 {
168 AmbientLight ambientLight = new AmbientLight();
169 ambientLight.setEnable( true );
170 ambientLight.setColor( new Color3f( 0.10f , 0.1f , 1.0f ) );
171 ambientLight.setCapability(AmbientLight.ALLOW_STATE_READ);
172 ambientLight.setCapability(AmbientLight.ALLOW_STATE_WRITE);
173 ambientLight.setInfluencingBounds(bounds);
174 contentsTransGr.addChild(ambientLight);
175
176 DirectionalLight dirLight = new DirectionalLight();
177 dirLight.setEnable( true );
178 dirLight.setColor( new Color3f( 1.0f , 0.0f , 0.0f ) );
179 dirLight.setDirection( new Vector3f( 1.0f , - 0.5f , - 0.5f ) );
180 dirLight.setCapability( AmbientLight.ALLOW_STATE_WRITE );
181 dirLight.setInfluencingBounds(bounds);
182 contentsTransGr.addChild(dirLight);
183 }
184
185 // ***********************setLighting******************************/
186
187 // ***********************setViewing******************************/
188 private void setViewing()
189 {
190 // Creating the viewing branch
191
192 viewBranch = new BranchGroup();
193
194 // Setting the viewPlatform
195 viewPlatform = new ViewPlatform();
196 viewPlatform.setActivationRadius(Float.MAX_VALUE);
197 viewPlatform.setBounds(bounds);
198
199 Transform3D t = new Transform3D();
200 t.set( new Vector3f( 0.3f , 0.7f , 3.0f ));
201 vpTransGr = new TransformGroup(t);
202
203 // Node capabilities control (granding permission) read and write access
204 // after a node is live or compiled
205 // The number of capabilities small to allow more optimizations during compilation
206 vpTransGr.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
207 vpTransGr.setCapability( TransformGroup.ALLOW_TRANSFORM_READ);
208
209 vpTransGr.addChild(viewPlatform);
210 viewBranch.addChild(vpTransGr);
211
212 // Setting the view
213 view = new View();
214 view.setProjectionPolicy(View.PERSPECTIVE_PROJECTION );
215 view.addCanvas3D(canvas);
216
217 body = new PhysicalBody();
218 view.setPhysicalBody(body);
219 environment = new PhysicalEnvironment();
220 view.setPhysicalEnvironment(environment);
221
222 view.attachViewPlatform(viewPlatform);
223
224 view.setWindowResizePolicy(View.PHYSICAL_WORLD);
225
226 locale.addBranchGraph(viewBranch);
227 }
228
229 // ***********************setViewing******************************/
230
231
232
233
234 // ***********************************************************/
235 public static void main(String[] args)
236 {
237 JFrame frame = new MyJava3D();
238 frame.setVisible( true );
239
240 }
241 }
242
地震让大伙知道:居安思危,才是生存之道。
posted on 2007-03-22 00:03
小寻 阅读(1227)
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