We began this section by wondering whether it was preferable to program a task using the Runnable interface or the Thread class. We've seen examples of why you would need each. There's an additional advantage to the Runnable interface, however. With Runnable, Java provides a number of classes that handle threading issues for you. These classes handle thread pooling, task scheduling, or timing issues. If you're going to use such a class, your task must be a Runnable object (or, in some cases, an object that has an embedded Runnable object).
If you do a thorough program design and Unified Modeling Language (UML) model of your application, the resulting object hierarchy tells you pretty clearly whether your task needs to subclass another class (in which case you must use the Runnable interface) or whether you need to use the methods of the Thread class within your task. But if your object hierarchy is silent on the parent class for your task, or if you do a lot of prototyping or extreme programming, then what? Then the choice is yours: you can use the Runnable interface, which gives you a little more flexibility at the cost of the overhead of keeping track of the thread objects separately, or you can trade that flexibility for simplicity and subclass the Thread class.
A mutex lock is also known as a mutually exclusive lock. This type of lock is provided by many threading systems as a means of synchronization. Only one thread can grab a mutex at a time: if two threads try to grab a mutex, only one succeeds. The other thread has to wait until the first thread releases the lock before it can grab the lock and continue operation.
In Java, every object has an associated lock. When a method is declared synchronized, the executing thread must grab the lock associated with the object before it can continue. Upon completion of the method, the lock is automatically released.
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Under the covers, the concept of synchronization is simple: when a method is declared synchronized, the thread that wants to execute the method must acquire a token, which we call a lock. Once the method has acquired (or checked out or grabbed) this lock, it executes the method and releases (or returns) the lock. No matter how the method returns梚ncluding via an exception梩he lock is released. There is only one lock per object, so if two separate threads try to call synchronized methods of the same object, only one can execute the method immediately; the other has to wait until the first thread releases the lock before it can executethe method.