Posted on 2011-09-23 11:29
oathleo 阅读(3949)
评论(5) 编辑 收藏 所属分类:
Android
代码:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.view.MotionEvent;
import android.view.View;
/**
*
* 模仿水果忍者刀锋效果
* @author leooath@gmail.com
*
*/
public class GestureView extends View {
private Paint paint;
private float startX = Float.NaN;
private float startY = Float.NaN;
private float endX = Float.NaN;
private float endY = Float.NaN;
//下层view
private View viewer;
private static final int gestureColor = Color.rgb(153, 153, 153);
private static final int alpha = 220;
private static final int alpha_full = 255;
//刀锋长度
private static final int shape_length = 40;
//刀锋截短时间
private static final int shape_cut_time = 150;
public GestureView(Context context, View viewer) {
super(context);
this.viewer = viewer;
paint = new Paint();
paint.setStyle(Paint.Style.FILL);
}
public void draw(Canvas canvas) {
super.draw(canvas);
if (!Float.isNaN(startX) && !Float.isNaN(endY)) {
float gap = ViewUtils.getGap(startX, startY, endX, endY);
float w = gap / 10;
//背景shape外侧点高度
float h = w > 7 ? 7 : w;
//填充shape外侧点高度
float h2 = h * 2 / 3;
double length = Math.pow(Math.pow(w, 2) + Math.pow((h), 2), 0.5);
double length2 = Math.pow(Math.pow(w, 2) + Math.pow((h2), 2), 0.5);
double ang1_1 = Math.atan((endY - startY) / (endX - startX));
double ang1_2 = Math.atan(h / w);
double angle1_1 = ang1_1 + ang1_2;
double angle1_2 = ang1_1 - ang1_2;
double ang2_2 = Math.atan(h2 / w);
double angle2_1 = ang1_1 + ang2_2;
double angle2_2 = ang1_1 - ang2_2;
if (endX > startX) {
float xx1 = endX - (float) (length * Math.cos(angle1_1));
float yy1 = endY - (float) (length * Math.sin(angle1_1));
float xx2 = endX - (float) (length * Math.cos(angle1_2));
float yy2 = endY - (float) (length * Math.sin(angle1_2));
float xx12 = endX - (float) (length2 * Math.cos(angle2_1));
float yy12 = endY - (float) (length2 * Math.sin(angle2_1));
float xx22 = endX - (float) (length2 * Math.cos(angle2_2));
float yy22 = endY - (float) (length2 * Math.sin(angle2_2));
Path backPath = new Path();
backPath.moveTo(startX, startY);
backPath.lineTo(xx1, yy1);
backPath.lineTo(endX, endY);
backPath.lineTo(xx2, yy2);
backPath.close();
Path fillPath = new Path();
fillPath.moveTo(startX, startY);
fillPath.lineTo(xx12, yy12);
fillPath.lineTo(endX, endY);
fillPath.lineTo(xx22, yy22);
fillPath.close();
paint.setColor(gestureColor);
paint.setAlpha(alpha);
canvas.drawPath(backPath, paint);
paint.setColor(Color.WHITE);
paint.setAlpha(alpha_full);
canvas.drawPath(fillPath, paint);
} else {
float xx1 = endX + (float) (length * Math.cos(angle1_1));
float yy1 = endY + (float) (length * Math.sin(angle1_1));
float xx2 = endX + (float) (length * Math.cos(angle1_2));
float yy2 = endY + (float) (length * Math.sin(angle1_2));
float xx12 = endX + (float) (length2 * Math.cos(angle2_1));
float yy12 = endY + (float) (length2 * Math.sin(angle2_1));
float xx22 = endX + (float) (length2 * Math.cos(angle2_2));
float yy22 = endY + (float) (length2 * Math.sin(angle2_2));
Path backPath = new Path();
backPath.moveTo(startX, startY);
backPath.lineTo(xx1, yy1);
backPath.lineTo(endX, endY);
backPath.lineTo(xx2, yy2);
backPath.close();
Path fillPath = new Path();
fillPath.moveTo(startX, startY);
fillPath.lineTo(xx12, yy12);
fillPath.lineTo(endX, endY);
fillPath.lineTo(xx22, yy22);
fillPath.close();
paint.setColor(gestureColor);
paint.setAlpha(alpha);
canvas.drawPath(backPath, paint);
paint.setColor(Color.WHITE);
paint.setAlpha(alpha_full);
canvas.drawPath(fillPath, paint);
}
}
}
public boolean onTouchEvent(android.view.MotionEvent event) {
if(event.getPointerCount() == 1){
int action = event.getAction();
if (MotionEvent.ACTION_DOWN == action) {
startX = event.getX();
startY = event.getY();
} else if (MotionEvent.ACTION_MOVE == action) {
endX = event.getX();
endY = event.getY();
//刀锋截短时间,则截短至一半
if ((event.getEventTime() - event.getDownTime()) > shape_cut_time) {
if(Math.abs(endX - startX) > shape_length && Math.abs(endY - startY) > shape_length){
startX = (float) (startX + (endX - startX) * 0.5);
startY = (float) (startY + (endY - startY) * 0.5);
}
}
invalidate();
} else if (MotionEvent.ACTION_UP == action) {
startX = Float.NaN;
startY = Float.NaN;
endX = Float.NaN;
endY = Float.NaN;
invalidate();
}
}
//该view消费了event,所以下层的view必须dispatchTouchEvent才能获得事件
MotionEvent newEvent = MotionEvent.obtain(event);
viewer.dispatchTouchEvent(newEvent);
return true;
}
}